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Post by ozgod on Jul 14, 2017 12:50:00 GMT
This is the type of canal we're avoiding - where it's a sharp steep cliff on the edge. The 4 tile buffer on each side of the canal is so that the terrain can be graded to the highest natural point on the farthest border of that 4th tile.
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Post by stargrace on Jul 14, 2017 13:58:19 GMT
It is MUCH easier for someone to move in and fix a road to their liking around their deed than it is to fix a canal. I'm against the idea of the canal because of the huge area it covers and the difficulty it is to restore a project like this to natural state, should someone decide to deed. Boat tunnels are the way to go IMO for a project like this.
I don't live in the area, but I don't think that a project of this scope is limited to those who do. It's something that can't be easily reverted or fixed - and I think that it needs a bigger say. Everyone shares the server.
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Post by ozgod on Jul 14, 2017 14:09:10 GMT
It is MUCH easier for someone to move in and fix a road to their liking around their deed than it is to fix a canal. I'm against the idea of the canal because of the huge area it covers and the difficulty it is to restore a project like this to natural state, should someone decide to deed. Boat tunnels are the way to go IMO for a project like this. I don't live in the area, but I don't think that a project of this scope is limited to those who do. It's something that can't be easily reverted or fixed - and I think that it needs a bigger say. Everyone shares the server. I'm sorry that argument doesn't fly. If I'm a new player joining the server, and I see this canal - would my thoughts be 'Gee, I should really restore this to it's natural state even though I have no idea what that was because I'm brand new to this server?" Boat tunnels are for basic and uninspired players - the same who just flatten out HUUUUUUGGGGEEE areas instead of building around & with the terrain ( not that I'm not guilty of this in at least one small part of my deed.) I mean who is going to restore that trash landscaping back to it's "natural state" when that deed becomes abandoned? And I am opposed to any sort of ' public opinion' vetting process to determine what sort of things people can or cannot do. To quote Engineer's post (above) Since some people are being selectively blind, for the third or fourth or whateverith time - this canal will have bridges placed at intervals so it can be traversed. I won't be cutting you off from getting to the other side. Boo-hoo you'll have to walk another 20 tiles.
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Post by stargrace on Jul 14, 2017 14:15:49 GMT
If I'm a new player joining the server, and I see this canal - would my thoughts be 'Gee, I should really restore this to it's natural state even though I No one said anything about new players. Long time players wander around and deed too. The ONLY thing people are upset about is an ugly canal (ruined hunting grounds, blah blah) vs. something below ground that would change absolutely zero things as far as travel for you - and still keep the above ground looking nice and usable. It's called compromise. I get that it's something you're not into, but at least everyone else is trying.
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Post by ozgod on Jul 14, 2017 14:19:59 GMT
Since I joined last October this unfinished and abandoned canal has been sitting there. No long-term player has ever had the gumption to 'restore it to it's natural terrain.' Nobody who has deeded around it has 'restored it to it's natural terrain.'
So we've decided to finish what someone else started instead of leaving this blemish sitting on the map. We didn't start this canal - we're finishing what someone else left undone.
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Post by Janpawelxxiii on Jul 14, 2017 15:10:26 GMT
We didn't start the canal It was always there Since the server's been turning We didn't start the canal No we didn't dig it But we tried to finish it
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Post by ozgod on Jul 14, 2017 15:13:01 GMT
We didn't start the canal It was always there Since the server's been turning We didn't start the canal No we didn't dig it But we tried to finish it Will* finish it
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Post by ozgod on Jul 14, 2017 17:46:23 GMT
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Post by stargrace on Jul 14, 2017 21:28:50 GMT
The last links are all for roads. And I think you missed something really important in the single canal project. She at least asked, and gave time for people to respond and was kind about it. That whole compromise thing.
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Post by ozgod on Jul 14, 2017 22:15:42 GMT
This thread has been open for over a month.
No objections were raised until the last day.
The canal will continue.
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Post by Janpawelxxiii on Jul 14, 2017 22:27:10 GMT
And yet no one opposed back then. So why now? Also you seem to see compromise as someone dooing exactly what you tell him to do. We want to build nice canal, we make sure that it is passable and it looks nifty and proffesional. You want us to abandon this idea and go undergorund, which defeats the purpose of canal and is absolutely in opposion to our idea. Nice compromise for you. Also, not doing the canal will disappoint my child choir
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Post by stargrace on Jul 14, 2017 22:39:31 GMT
This thread has been open for over a month. No objections were raised until the last day. The canal will continue. Because you put it in the wrong forum, and didn't ask for any discussion. Anyway, you've made it pretty clear you don't care about what the community thinks, so that's that. Safe travels.
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Post by Janpawelxxiii on Jul 14, 2017 23:03:47 GMT
We're here, we're canal, deal with it.
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Post by dra90nx on Jul 15, 2017 4:36:01 GMT
I wasn't going to post on here even had a chat in GL about all this but here goes starting with the quick run down of GL,
I don't like canals I hate the one down south but as I said in chat just because I don't like something doesn't make it wrong just as if someone wants to build something doesn't make it right .....
BUT since then I finally got off my ass and went over to have a look and if I am 100% honest its not actually a bad idea it will fit in and with minimal affects, I go to that area quite a bit (not so much lately cos of mining so much) and it will not get in the way of anything I mean it follows the roads and isn't ontop of the 'hunting' ground you have to cross the road anyway right so whats a few more tiles for the canal ?
so I take back what I said in GL chat and I am not against this anymore please go have a look if you have any doubts.
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Post by ozgod on Jul 15, 2017 4:55:13 GMT
Just a work in a progress. If you can see them - the construction markers - the actual waterway portion will be between them. The 4 tiles from the roadway will be graded (15 slope) before the 'drop' to the canal. Same goes for the opposite side where the bridge ends (that side will be graded to.) The idea is to add shrubs/trees to these graded areas to obstruct the view of the canal from the roadway and steppe as well as add fencing to prevent accidental falls into the canal. And lots of lighting.
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