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Canal
Nov 15, 2017 21:03:30 GMT
via mobile
Post by delta4861 on Nov 15, 2017 21:03:30 GMT
If I build a canal will it be protected like a road or will I have to deed the whole thing?
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Canal
Nov 15, 2017 21:42:28 GMT
Post by ozgod on Nov 15, 2017 21:42:28 GMT
See: sklotopolis.freeforums.net/thread/2015/canal-project-wynn1) Where is the location of the Canal? 2) Will any deeds be affected along the route? From my own experiences, posting like this is a good first step. Secondly, I'd suggested providing X/Y coords of start to finish of the canal as well as well as a screenshot from the online livemap of it's location. Things you'll need to consider: what is the highest point of elevation along the route? Slopes can only be dug or surface mined a max of a 300 slope - so if the highest point is 500, you'll need to factor that in. I'd also ask the GM's if they could put up signposts along the length of the canal project informing players to not deed in that area. Also, depending on the length of the canal, plan to have bridges to cross the canal every 20 tiles so players to provide ease of crossing.
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