Post by mordraug on Jul 1, 2018 11:56:18 GMT
Dude.... look at the slope before you deed.
Some coastal deeds are steep enough that they got their own mine, others are really really flat and thus will never have the rock layer over water. Derelict beach, for example, is a great port location AND becomes mine-friendly about 20-30 tiles inland. The tradeoff is that it's gonna take a bit more terraforming on the surface.
If you're so keen on that spot, as myself and others have mentioned, you can found a second deed further inland and use that as your private mine with templars and all, or pick a public mine as your go-to spot.
Problem with donating for rock layer increases is that a 3x3 will get you nowhere, so you'd have to be donating prohibitive amounts to raise half a deed regardless of how cheap they made it.
The other option you'd have is strip all the dirt off your deed and raise it all with concrete BEFORE tunneling.
Now if you would please install the Compass mod where you can mouseover the compass for coords and elevation it would be great. No one's a fan of getting stuck in random holes all over the map, specially not me. By the way, the three spots south of your green arrow are a stone's throw away from much more suitable elevations. github.com/bdew-wurm/compass/releases
One would think that after the third coastal hole you'd have figured it out, specially since you've been given detailed explanation after detailed explanation on how it works.
FURTHERMORE, 40-50 dirt depth is pretty much the Wurm standard and has been for over 10 years AT LEAST. The reason is that if you add too much dirt mining becomes insane everywhere, whereas if you do it too shallow terraforming becomes an unpleasant task at best.
AND FURTHERMORE, in all these years you're the first player I've seen raise such a stink about not being able to have a mine entrance right by the water AND have a naturally flat location AND repeatedly dig on the shoreline in place after that's pretty much the same as the last one.
AND IF I MAY ADD, in the time you've spent complaining about it and digging coastlines all over, you'd have a properly established mine with an underground forge completed by now.
Some coastal deeds are steep enough that they got their own mine, others are really really flat and thus will never have the rock layer over water. Derelict beach, for example, is a great port location AND becomes mine-friendly about 20-30 tiles inland. The tradeoff is that it's gonna take a bit more terraforming on the surface.
If you're so keen on that spot, as myself and others have mentioned, you can found a second deed further inland and use that as your private mine with templars and all, or pick a public mine as your go-to spot.
Problem with donating for rock layer increases is that a 3x3 will get you nowhere, so you'd have to be donating prohibitive amounts to raise half a deed regardless of how cheap they made it.
The other option you'd have is strip all the dirt off your deed and raise it all with concrete BEFORE tunneling.
Now if you would please install the Compass mod where you can mouseover the compass for coords and elevation it would be great. No one's a fan of getting stuck in random holes all over the map, specially not me. By the way, the three spots south of your green arrow are a stone's throw away from much more suitable elevations. github.com/bdew-wurm/compass/releases
One would think that after the third coastal hole you'd have figured it out, specially since you've been given detailed explanation after detailed explanation on how it works.
FURTHERMORE, 40-50 dirt depth is pretty much the Wurm standard and has been for over 10 years AT LEAST. The reason is that if you add too much dirt mining becomes insane everywhere, whereas if you do it too shallow terraforming becomes an unpleasant task at best.
AND FURTHERMORE, in all these years you're the first player I've seen raise such a stink about not being able to have a mine entrance right by the water AND have a naturally flat location AND repeatedly dig on the shoreline in place after that's pretty much the same as the last one.
AND IF I MAY ADD, in the time you've spent complaining about it and digging coastlines all over, you'd have a properly established mine with an underground forge completed by now.