Post by dweiaswiftwood on Nov 14, 2020 16:17:55 GMT
HHs are the fastest animals in game. They can be used as riding animals and hitched to a cart or wagon for you to obtain the fastest speed.
These are devious creatures. Though they do not always choose to do so, they bite and kick anyone not being best buddies with Fo ... and they tend to annoy spirit templars all over the servers!
HHs are easy to keep well fed as they graze like normal horses. Enchanted grass works wonders as it doesn't get trampled down easily
This is a guide to this mysterious flaming horse
If you are following Fo and have reached 60 in faith skill, HHs will no longer agro you (unless you come below 30 faith ...so watch out for that) This is ofc the best way to go about messing around with these animals but as alot of people out there don't have this benefit I will make sure to make the guide based upon the "normal agroing HH" rather than the "I don't give a f... peaceful HH"
HHs used to be a pretty common sight on steppes on Liberty as well as Novus .... but times have changed and people will most likely need to visit Caza in order to find wild ones roaming about in large numbers. There are not alot of different colours to choose from though. As with normal horses (most wilds are grey) the HHs will mostly appear being ash
Alot of breeders sell HHs these days so don't be sad if you don't feel like going to Caza ... announce in /trade that you are looking for HHs or check forums for sale ads
Getting the HH home
You can lead a HH with a rope as you would lead any normal farm animal ... without having to tame or charm them first ... but be warned: They will sooner or later attack you
You can also ride any HH you find .... but again, you are not safe from being attacked while sitting on its back
Tips: - Have a cart or wagon handy when tracking down / buying HHs ... lead and hitch the HH to the vehicle as fast as you can and after that it won't hurt you (you are way better off leading your normal hitched horses home in a rope than trying to do so with the HHs you find /buy) - Always unequip your weapon before leading so you won't hurt the HH and kill it by accident - Only handle ONE HH at a time .... having multiple HHs attacking you at the same time will hurt alot!
Branding HHs ?
I get alot of questions regarding this and I will try my best to explain how this whole system works
First of all you need to understand the "Freedom Isles" tag most HHs bred in captivity wear under their name (you can see it when mousing over the HH)
If the HH has this tag it will not be attacked by spirit guards .... simple as that. Some people have claimed otherwise as they have had HHs suddently die to spirit guards without apparent reason ....but the reason for that will always be the fact that the HH one way or the other has lost its tag.
HHs won't have their tag: - if they are born in the wild - after they cross server borders on a ship - after they have been tamed or charmed - if their mother does not have the tag when giving birth
So if your HH does not have a tag for one reason or the other it would be silly not to brand it. You may have your own spirit guards turned off on your deed but the HHs will always be disliked and attacked by spirit guards set to agro hostiles on other deeds If you want to breed with un-tagged HHs their foals will all be born without the tag - so brand the parents before bringing more hostile HHs into the world
Tips: - Sneak up behind the HH with your branding iron ready and chances are it will never see you before it's too late
Taming / charming HHs
If you want to care for a HH to prevent it from dieing you will need to either tame or charm it first - and afterwards you will need to keep it branded as stated above
UNLESS you are a Fo priest with 60+ faith .... then there is a trick: Lead the HH to a creature cage ...once trapped inside you can right click it and care for it - and it won't lose its tag that way either!
HHs can be bred without having to tame / charm them .... they act like normal horses apart from the tiny agro issue ofc
The agro does not have to be a huge problem ....consider these tips: -Keep your breeding pairs in rather small (ie. 1x2 tiles) pens ... maybe even with a gate in each end of it -When breeding two HHs you walk into the pen and if you get as far as leading one and clicking the other to "breed" without getting agro you are in most cases safe ...they very rarely agro during "the act" -If you get agro you quickly unlead and go out of the pen ....walk a few tiles away and have a hotbutton set for "clear target" beforehand ...then try again
NB: Having breeding pairs in small pens holds a risk of them getting a disease when the foal is born. To avoid that watch out for newborns daily and have a bigger pen ready to collect them in
HHs follow the same curve when it comes to aging as normal horses (and sheep) They got 2 foal stages and 6 adult stages:
Young (foal) - from birth until they are 3 days old Adolescent (foal) - until they are 14 days old ------- Young - until they are 21 days old (when they are 25 days old they can start breeding) Adolescent - until they are 39 days old Mature - until they are 53 days old Aged - until they are 116 days old Old - until they are 151 days old Venerable - until death (at that time they should be 189 days old*)
*HHs with the "spark in the eye" trait live to be 277 days old
The foals got very small horns compared to the adult HHs ...otherwise they look very simular
Atm we have 4 different conditions of HHs on Sklotopolis (at least as far as I know) - lurking - hardened - slow - champion
The foals have a chance of getting the mothers condition only .... so if you breed a normal female with a champion male you will never get a champion foal
The condition of a HH is only by name - ie. "adolescent lurking Starsilver" and the size of the HH when it's a foal (look at picture above) A slow HH is not slower than a normal HH ... and a champion HH is not superior either (though harder to kill and succesfully breed with)
Only the foals will be of different sizes - soon as they reach adulthood they will look the same as a normal HH
NB: At least champion and hardened HHs are not that easy to breed unless your animal husbandry (AH) is somewhat high Tip: - use a normal male with the conditioned female .... leading the male to the female and not the other way around (in my experience the chances of getting a foal with the condition is just as (/ close to) as high as if both parents were having the condition
There are 8 different colours of HHs (see the picture above)
The molten colour adds a minor speed bonus to the animal and these HHs are therefore the most sought for
Unequipped HHs hitched to a vehicle will have a max speed of close to 50 kph!
With shoes and WoA equipment you can easily get to max speed for Sklotopolis servers ....which is 56,2 kph
Enjoy the speed of light now you know most what is worth knowing about HHs
Extra pro tip or two: - A shield never hurts when dealing with hell horses. - Unequipping your weapon always helps, but the sure-fire way to keep from killing your own horse is to target something else first. Any mob will do. - Meat seems to work better when taming them. - Incidentally, you can keep them fed off grass if they have a pile of meat at their feet. - Chain barding is a good idea in case they aggro someone and get hit. Q70+ barding does the job really well, any metal. - Hell horses ARE adorable
[19:11:17] You stare into the darkness of the Abyss. You step into it and fall. You fall.. [00:25:05] You never thought that something could be this dark.. so.. vicious and hopeless.. [15:02:26] The pain! The horror! The horror! [19:11:28] You will henceforth be known as the Death Knight Mordraug [01:26:01] An aged diseased champion son of nogump is dead. R.I.P.
It's been a while since I've worked with HH (I used to breed them when I played WO, then began to breed them when I started on Novus), as I've been barely active the last year or two. If I remember correctly, they are not picky eaters, and will eat most things, including fish and corpses.