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Post by elfin on May 6, 2021 7:47:41 GMT
A couple of neighbours 'kidnapped' me and took me to Caza. It was quite a journey as my internet connections went wobbly and due to disconnections the short trip lasted 11 1/2 hours. I appreciate that they did not leave me there.
I was surprised at how non-menacing the mobs were. Gone are the gorillas, the hyenas, the no grumps, the drake spirits, the sol demons. So many cows, bulls, chickens, horses.
If mobs were to be spawned on Caza, what would you like to see? Apart from the rainbow unicorns.
Should the mountain jungle be full of gorillas? Should the swamps be full of ferocious conditioned crocodiles and snakes? The plains full of packs of hyenas?
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Iamyourfather
High Elder
VIP
If only life was simple...
Posts: 1,641
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Post by Iamyourfather on May 6, 2021 9:27:07 GMT
All of the above and more pls...
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Post by Dweia on May 6, 2021 12:26:56 GMT
#makecazascaryagain
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Post by snidor on May 6, 2021 12:50:53 GMT
I hope since a long time, caza goes back to a hunting instead a farming server... Everytime i was there this year, i saw other players just around the deathcrawler spawner, which is undestroyable. I wish, these undestroyable spawners will be removed so we have more diversity there
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Post by vitez on May 6, 2021 19:50:01 GMT
I wish the Drake Spirits and Nogumps would return...
... and I think without that undestroyable-setting on the spawner, there wouldn't be any diversity... it would just become another cat, spider or croc-spawner after a bit... and Caza would not have any challenge left after a short while.
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Post by Fizziepop on May 7, 2021 1:09:07 GMT
Agreed! ( elfin) Caza is meant to be a challenge, you don't go there unless you're looking for new stuff that you can't find on the normal servers. As much as all of the horses etc are beneficial for anyone needing hide or training up their nat subs - it needs a better balance. It is supposed to be dangerous, but right now, it's very noob-friendly. Not very adventurous. Deathcrawlers were fun! Nogumps were fun and exciting. Spirits are fun too though! Not knowing where the next drakespirit is would certainly add a little danger to the whole experience.
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Post by karth on May 10, 2021 16:38:29 GMT
I would like to see all that come back. Minus the rift mobs. They don't drop anything worthwhile (outside of rift events) and the higher end jackals and ogres are quite tough even for someone with good gear and skill. Also mob lairs take damage every time they spawn something, regardless of whatever flags are set. A gm would need to keep an eye on them. (I used to do that on Halone, but it's been a while )
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Post by snidor on May 10, 2021 20:28:41 GMT
ok, i think, this idea could be a pain for a lot... but to be fair, if you have a max speed cart/wagon, you can flee from every mob. to make caze more difficulty again, i see a few options. first, idk if possible but modify the attack actions of the mob, so they would make aoe (of curse at the hitched/ ridden creatures. an other idea would be to reduce the max speed of players while riding or driving something (just on caza), so people are everytime slower than creatures. the idea to destroy permanent spawner i wrote already, it should be worth to hunt specific mobs, but not like it is curently.
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Post by elen on May 11, 2021 5:13:40 GMT
I would think upping the non-standard spawners would be plenty to make it interesting if placed well. I certainly would not want to see a speed nerf. I would also agree rift creatures should either be removed or given bounty rewards. Also, can the traps be taken off the loot table for the treasure chests pls?
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Post by karth on May 11, 2021 11:24:03 GMT
Another thought as well. There should be an area of the server (perhaps around spawn?) where newer players can cut their teeth and get some fight skill. While I can handle sol demons and deathcrawlers all day long with my all rare drake hide set and enchanted to the hilt seryll maul and glimmersteel shield. A newer player with baby's first chainmail and huge axe might not. Let's not forget that Caza exists because the spawns on Novus and Liberty aren't great
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Post by snidor on May 12, 2021 13:27:19 GMT
Another thought as well. There should be an area of the server (perhaps around spawn?) where newer players can cut their teeth and get some fight skill. While I can handle sol demons and deathcrawlers all day long with my all rare drake hide set and enchanted to the hilt seryll maul and glimmersteel shield. A newer player with baby's first chainmail and huge axe might not. Let's not forget that Caza exists because the spawns on Novus and Liberty aren't great good idea, the question is more, how should it works, practive dolls just work until you reach fighting 20 (shouldn't be hard to mod them to 30-40), an area with "friendly" mobs? this would be more funny of curse, but would need a mod to, maybe like the very old horse spawner for new players (the time before we got the horse eggs, as you needed to click on the sign in the starter town).
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gkkau25
Elder
Groot...grooooooooooooot...groot-groot-groot
Posts: 161
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Post by gkkau25 on Jun 1, 2021 20:40:43 GMT
Caza is back to its beauty of unique mobs pa trolling it,for all who wish to practice their skills.
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Post by zuell on Jun 12, 2021 21:15:12 GMT
Caza is a great place to hunt things that aren't on the other servers, however why are there Rift spawns? I see even more rift spawn camps now with the changes and fail to see the point in them since they offer zero bounty. Do they drop rift event items? If so why would people attend the rift events? If not then (minus embalmed decor) why would people stop to fight them just for 50 iron to bury them. If you wanted fight skill wouldn't you fight something that had a bounty or a chance to drop something? Can they please be changed to another mob that keeps the risk but also gives the opportunity for a reward. I went there for fun and there is a champ rift ogre just outside of the respawn deed mixed in with the greenish deathcrawlers. He has a massive aggro range and came in when I was already fighting another mob. He opened up with a triple hit which took me down to 1/2 health when I was at 95% before his attack. I had to kite him some distance before he would leash and I had hell horses. As a frame of reference I had already soloed a champ mature son of nogump over by the normal deathcrawlers not even 30 minutes before. A newer player wouldn't have been able to handle that and with him being right by the respawn deed they could have been caught in a never ending death spiral to get their cart/wagon back.
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Post by elizarya on Aug 10, 2021 9:23:46 GMT
PLEASE do not remove the no decay on stuff like the minion lairs. Caza needs more of these mob types, not fewer. Also agree 100% on removing the rift mobs from there. They just feel out of place and do not add any value to the experience due to no bounty, and it removes them being a unique to rifts thing. Last time I was over there I sailed past what looked like an Ogre convention on the coast, ain't nobody getting of the boat to fool with that solo for no reason. Would also love to see the traps removed as loot drops, nobody uses them and they just create unwanted clutter. Is it my imagination though or are the bounties way lower on caza than on the main servers? This seems out of line to me. IMO caza should be a scary place for higher lvl toons to fight tough and challenging mobs, and the rewards should be a bit higher to go along with the high risk associated with the danger level.
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