Potential new demigods and possible Skloso rework suggestion
Mar 21, 2022 8:00:13 GMT
crestthegreat likes this
Post by jarodd on Mar 21, 2022 8:00:13 GMT
In the slim chance the ability to edit demigods were to be gained I wish to propose a possible rework for Skloso as well as suggest two other potential demigods. Since these deities are meant to be demi gods or lesser gods I've only created their spell lists with roughly half the standard number of deity specific spells compared to the greater extant gods. I also did not list (~10) universal spells such as tangle weave and summon soul though if any of these gods were to be implemented most or all of the universal spells should be included in their spell set. I kept the follower abilities at 5 which is similar or slightly below average compared to the current gods but I limited the priest abilities to one(ish) since these gods are meant to not be as developed as a full greater god. I did not specify it but alignment gains/losses would parallel their patron god and I did not include mention of mycelium effects since they arent available on this server. Let me know what you guys think.
Skloso: A dark juggernaut, defensive combat focused Skloso has multiple buffs and enchants for combat as well as a mild heal, stamina restore, and a damage spell at higher faith.
Follower Abilities:
1. +15% skill gain to Fighting subskills, all “weapon” and "Shield" skills & their subskills, and Archery & its subskills.
2. +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.
3. (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
4. Followers with 20 faith and 10 favor receive a passive healing bonus.
5. Followers with 20 faith and 20 favor receive a 25% bonus to passive stamina regeneration.
Priest Ability:
1. Priests of Skloso gain +2 defensive combat rating while fighting on pavement or at sea (boat/swimming)
Spells:
Renora: A dark goddess built around bending the minds of others to her will. A queen of creature control Renora can dominate, charm, and raise the dead as well as utilize spells to assist her minions while they do her bidding in and out of combat.
Follower Abilities:
1. +15% skill gain to nature & its sub skills, healing & first aid, and cooking & its sub skills.
2. +2.5%-10% skill gain to body stamina & soul depth scaled by alignment.
3. +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
4. (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
5. Ability to get meat from butchering human corpses.
Priest Ability:
1. Priests of Renora with 60 faith and 30 favor are ignored by monsters and hostile animals. They will also ignore your pet if you have one. This does not apply to rift monsters and legendary creatures.
Spells:
Barkhor: A light god who espouses the natural world and its many gifts, Barkhour is a utility deity with an emphasis on the environment both above and below ground via spells like wild growth and mole senses. In combat Barkhor functions as a support fighter by utilizing spells like frantic charge and mass stamina while also gaining access to heal via his patron deity Fo.
Follower Abilities:
1. +10% skill gain to all skills, except fighting and characteristics not listed below.
2. +2.5%-10% skill gain to mind logic, mind speed scaled by alignment
3. +15% skill gain to nature & its sub skills, healing & first aid, and cooking & its sub skills.
4. +1 range for world slope/flatness mouseover info.
5. +1 range for gardening/forestry-dependent mouseover info (trees, grass, etc.).
Priest Ability:
1. Priests of Barkhor with 70 faith gain +1 offensive and defensive combat rating while fighting on natural ground such as; grass, dirt, trees, fields, steppe, and tundra.
Spells:
Skloso: A dark juggernaut, defensive combat focused Skloso has multiple buffs and enchants for combat as well as a mild heal, stamina restore, and a damage spell at higher faith.
Follower Abilities:
1. +15% skill gain to Fighting subskills, all “weapon” and "Shield" skills & their subskills, and Archery & its subskills.
2. +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.
3. (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
4. Followers with 20 faith and 10 favor receive a passive healing bonus.
5. Followers with 20 faith and 20 favor receive a 25% bonus to passive stamina regeneration.
Priest Ability:
1. Priests of Skloso gain +2 defensive combat rating while fighting on pavement or at sea (boat/swimming)
Spells:
spell | faith | favor | diff |
drain stamina | 10 | 20 | 20 |
refresh | 20 | 15 | 20 |
web armor | 25 | 35 | 60 |
true hit | 30 | 10 | 15 |
nimbleness | 30 | 60 | 60 |
focused will | 31 | 10 | 5 |
excel | 35 | 20 | 30 |
willowspine | 35 | 20 | 29 |
oakshell | 35 | 20 | 19 |
weakness | 40 | 50 | 40 |
legendary demise | 51 | 50 | 50 |
forest giant strength | 55 | 50 | 49 |
smite | 70 | 50 | 70 |
Renora: A dark goddess built around bending the minds of others to her will. A queen of creature control Renora can dominate, charm, and raise the dead as well as utilize spells to assist her minions while they do her bidding in and out of combat.
Follower Abilities:
1. +15% skill gain to nature & its sub skills, healing & first aid, and cooking & its sub skills.
2. +2.5%-10% skill gain to body stamina & soul depth scaled by alignment.
3. +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
4. (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
5. Ability to get meat from butchering human corpses.
Priest Ability:
1. Priests of Renora with 60 faith and 30 favor are ignored by monsters and hostile animals. They will also ignore your pet if you have one. This does not apply to rift monsters and legendary creatures.
Spells:
spell | faith | favor | diff |
phantasms | 20 | 10 | 10 |
humid drizzle | 21 | 30 | 20 |
charm animal | 30 | 40 | 35 |
reveal creatures | 30 | 30 | 25 |
lurker in the woods | 31 | 30 | 60 |
tentacles | 33 | 30 | 20 |
cure serious | 35 | 17 | 15 |
dominate | 39 | 40 | 35 |
rebirth | 40 | 40 | 40 |
zombie infestation | 50 | 120 | 50 |
human demise | 61 | 60 | 80 |
genesis | 70 | 30 | 40 |
land of the dead | 70 | 300 | 70 |
Barkhor: A light god who espouses the natural world and its many gifts, Barkhour is a utility deity with an emphasis on the environment both above and below ground via spells like wild growth and mole senses. In combat Barkhor functions as a support fighter by utilizing spells like frantic charge and mass stamina while also gaining access to heal via his patron deity Fo.
Follower Abilities:
1. +10% skill gain to all skills, except fighting and characteristics not listed below.
2. +2.5%-10% skill gain to mind logic, mind speed scaled by alignment
3. +15% skill gain to nature & its sub skills, healing & first aid, and cooking & its sub skills.
4. +1 range for world slope/flatness mouseover info.
5. +1 range for gardening/forestry-dependent mouseover info (trees, grass, etc.).
Priest Ability:
1. Priests of Barkhor with 70 faith gain +1 offensive and defensive combat rating while fighting on natural ground such as; grass, dirt, trees, fields, steppe, and tundra.
Spells:
spell | faith | favor | diff |
opulence | 15 | 10 | 10 |
light token | 20 | 5 | 10 |
frantic charge | 30 | 20 | 30 |
lurker in the deep | 31 | 30 | 60 |
cleanse | 33 | 26 | 30 |
dirt | 40 | 20 | 50 |
heal | 40 | 40 | 30 |
mass stamina | 40 | 50 | 20 |
wild growth | 41 | 40 | 40 |
tornado | 45 | 40 | 20 |
mole senses | 65 | 60 | 40 |
disintegrate | 70 | 80 | 70 |
stone strike | 75 | 50 | 60 |