Post by Taki on Nov 9, 2022 20:23:58 GMT
I've shared this time and time again and the more I do, the more rares I get to buy. About time I publish it somewhere to reference instead of retyping for each person I chat with, lol.
Rarity is based on a window of time. Every player has a random window of time approximately every hour, which they have a 50% chance of having a drumroll or not on an action.
Once that window passes, the window resets so you could have multiple windows quickly or spaced out across an hour. You only get to KNOW about the windows that produce a drumroll though since the duds don't present anything.
The window of time is 20 seconds and can be increased by 10 on a deed by sacrificing items to boost the deed faith window.
During the drumroll window of time, the next action that occurs will provoke a drumroll in which there is a 50% chance of producing rarity or not. If it succeeds, there is a second 1/33 chance that it will produce a supreme, and if that succeeds there is a 1/10000 chance of fantastic.
This means you have 20-30 seconds every 1-3600 seconds to attempt drumrolls. Note that you will only observe if you succeed the first 50% chance which will do the glowey screen thing.
Note that a successful drumroll on stupid actions like burying corpses or tending to crops often results in pity rare coins or one extra crop on harvest. All 'actions' can provoke the rarity system so the window can be spent filling a bucket of water, producing rare water, lmfao.
Due to the nature of drumrolls, consistent nonstop actions is the most reliable way to hit the windows, especially if done slowly, ~10-18seconds. I often set up an assembly where I power craft something aggressively nonstop to gain experience but also put the crafted item at chance of becoming rare. The only reason I have 85 leatherworking, fine carpentry, platesmithing and tailoring, lmfao.
Component use has a rumor that improving an item that consumes a rare resource provides a 1% chance of passing on the rarity, i.e. rare rock shards imping a forge until the rare rockshards poof. I'm mega skeptical of this one.
The more reliable approach is components added to incomplete items. A small bucket is composed of 5 planks and 1 small nails. That's 6 components and using a rare component gives you a chance based on the total amount of components the item needs, +1. Rare plank used anywhere in the creation process of a small bucket will have a 1/7 chance of passing the rarity onto the item. This is why planks and clay are a highly valuable (50-100c) rare despite being easily gathered.
Note that I've played this game since 2009 so my knowledge is likely flawed and/or outdated.
Rarity is based on a window of time. Every player has a random window of time approximately every hour, which they have a 50% chance of having a drumroll or not on an action.
Once that window passes, the window resets so you could have multiple windows quickly or spaced out across an hour. You only get to KNOW about the windows that produce a drumroll though since the duds don't present anything.
The window of time is 20 seconds and can be increased by 10 on a deed by sacrificing items to boost the deed faith window.
During the drumroll window of time, the next action that occurs will provoke a drumroll in which there is a 50% chance of producing rarity or not. If it succeeds, there is a second 1/33 chance that it will produce a supreme, and if that succeeds there is a 1/10000 chance of fantastic.
This means you have 20-30 seconds every 1-3600 seconds to attempt drumrolls. Note that you will only observe if you succeed the first 50% chance which will do the glowey screen thing.
Note that a successful drumroll on stupid actions like burying corpses or tending to crops often results in pity rare coins or one extra crop on harvest. All 'actions' can provoke the rarity system so the window can be spent filling a bucket of water, producing rare water, lmfao.
Due to the nature of drumrolls, consistent nonstop actions is the most reliable way to hit the windows, especially if done slowly, ~10-18seconds. I often set up an assembly where I power craft something aggressively nonstop to gain experience but also put the crafted item at chance of becoming rare. The only reason I have 85 leatherworking, fine carpentry, platesmithing and tailoring, lmfao.
Component use has a rumor that improving an item that consumes a rare resource provides a 1% chance of passing on the rarity, i.e. rare rock shards imping a forge until the rare rockshards poof. I'm mega skeptical of this one.
The more reliable approach is components added to incomplete items. A small bucket is composed of 5 planks and 1 small nails. That's 6 components and using a rare component gives you a chance based on the total amount of components the item needs, +1. Rare plank used anywhere in the creation process of a small bucket will have a 1/7 chance of passing the rarity onto the item. This is why planks and clay are a highly valuable (50-100c) rare despite being easily gathered.
Note that I've played this game since 2009 so my knowledge is likely flawed and/or outdated.