Post by ozgod on Feb 7, 2017 5:25:06 GMT
As per: www.wurmonline.com/wualphanotes/
A lot to check out below, but they are accepting applications to beta-test these changes via the Alpha key registration form found here
I don't know if this is something our Sklolords wish to look into - but if any runs even their own private WU server, it's an option.
Otherwise, below are the notes (edited to reflect changes I believe we'd encounter on the server.)
Miscellaneous Changes
Lootable Rift creature recipes will now go directly into the inventory of a participant rather than drop on the corpse of the creature.
Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier.
Bell Towers are now be secured and also loaded.
You can now load/unload items which are not empty as well as drag them from one vehicle to another as long as they fit.
Loading non-empty ships onto transporter will adjust body strength requirement in comparison to total weight.
Items inside loaded vehicles cannot be unloaded directly. The vehicle the item is loaded inside MUST be unloaded first.
Hand actions will no longer take the rarity of the item activated into affinity calculations.
Tin and lead sheets have been added.
Messages added for harvest examines on pine trees, rose trellis, hops trellis and hazelnut bushes.
Removed 100% damage bonus to True Strike hits.
Added lunch tin, a craftable item that slows food decay.
Added picnic basket, a GM spawned item that greatly slows food decay.
The lunch tin and picnic basket hold 2 kg of liquid and 2 kg of food and is limited to 3 items.
Excluded crates from the decoration tile count. They will have a max of 100 on one tile. Crates will still count as decoration items for the no decay check.
Gender specific sorcery spells can now be cast by both genders.
Surface mining success chance has been increased based on mining skill.
PvP: Remove max drain amount after x consecutive drains.
The item mailing limit of 10 times has been removed.
You can no longer send mail with enemies nearby.
Large magic chests can now be used when loaded.
Decorations on deed will not decay if the deed has 30+ days upkeep.
Damage reduction modifiers have been swapped for Chain and studded armours.
Battle rank is no longer gained from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
Added additional checks for BL player gods to address alignment issues when changing gods.
Deed export view will now include perimeter tiles.
Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls.
Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay.
Favour sacrifice changes:
Chopped food is a universal favor item for sacrificing at ql/20 favour.
Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency)
Gods with a bonus for food will now receive higher favour from meals, based on quality and complexity.
Message board
The message board can be used to leave notices for your village or individual members
Any citizen can post a message to another citizen.
Only citizens with “manage items” permission may post notices for all villagers
Non villagers may read public notices
Cooking changes
Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.
General
Standard meals can still be made, however junk items such as nails are not used as an ingredient and if present in a container, they will stop the food item being made.
Meats now have a material, e.g. Meat, Dragon and Meat, Game. As you can see it does not use the animal type, but a category as we have so many animal types. Some of the categories are: (there are 16 total)
Dragon
Game
Human
Humanoid
Snake
Meat and fillets can now be put in FSB and Crates.
Fish and fillets can now be put in FSB and Crates.
Existing Zombified milk will lose its zombie status. New zombie milk should be fine.
You will be able to seal some containers so long as they only have one liquid in them, this will stop the liquids decay.
Small and Large Amphora
Pottery Jar
Pottery Flask
Water Skin
Small Barrel (sealed with a peg)
Wine Barrel (sealed with a peg)
Sealable containers can be sealed while on the ground, not just in inventory.
Wine barrels and small barrels can be sealed with pegs while they are on racks.
Using taste on your sealed wine barrels will give a more detailed indication of how your aging is progressing (via quality).
When you break the seal on a container that has been sealed with a wax sealing kit, the kit will be returned to you with slight damage for reuse until the quality is so low that it is destroyed in the unsealing process.
Cooking will now be from recipes, this does not mean that you cannot continue cooking like you used to though, although some recipes will have changed.
A personal cookbook is now available which has the recipes that you know about in.
Hens eggs can now be found when foraging on grass tiles. And you will be able to put them in FSB, but that makes them infertile. The egg count on a server will be only the fertile ones.
Old containers and tools – now with more use.
Sauce pan – had to change size of this, but that means some recipes need a new one which is larger.
Pottery bowl – can now be used to hold liquids as well, a lot of recipes use this.
Hand – used to make some mixes, and other things. Note if a recipe says a hand must be used, actually any active item will work.
Fork – how else were you going to mix some stuff!
Knife – used a lot in food preparation.
Spoon – An alternative way to mix things (so same ingredients can be used in multiple recipes. Also can be used to scoop.
Press – can be used to squash something.
Branch – branching out, could be used as a spit …
New containers and tools
Stoneware. – used to make things like breads, biscuits etc
Cake tin – used to make cakes
Pie dish – used to make pies and tarts
Roasting dish – used to roast food.
Plate – used to make salads and sandwiches on.
Mortar+Pestle – used to grind small things (e.g. spices)
Measuring Jug – used to get a specific amount of liquid, its volume can be adjusted (volume is same as weight for this).
Still – used for distilling.
Larder – used to reduce decay of food items in it, so long as it has ice.
New crops
Carrots
Cabbage
Tomatos
Sugar Beet
Lettuce
Peas
Cucumbers
New Bush
Hazelnut bush – now you know where the hazelnuts come from
New Tree
Orange Tree – because it seemed like a good idea.
Spices
All can be planted in a planter, except Nutmeg.
Cumin
Ginger
Nutmeg.
Paprika
Turmeric
New Herbs
all Herbs can be planted in a planter.
Fennel
Mint
New items that are only found by forage / botanize
Note all above spices and herbs and the new vegs can be found this way as well
Cocoa bean
Nutmeg (note this is a spice but cannot be planted in a planter)
Raspberries
Hazelnut sprout.
Orange sprout
Rocksalt
Rock tiles that would of produced salt when mining will now be shown as Rocksalt veins (this may take a day or two to show), but have a limited life (e.g. you get 45-50 rocksalt from one).
The Rocksalt can then be ground into salt using a grindstone. You can get more than one salt from each Rocksalt depending on your milling skill.
Veins that had salt in, will be unaffected, e.g.you will still be able to get the random salt when mining them.
Trellis
A new trellis has been added for hops.
Trellis can now be harvested when their produce is in season (except ivy ones which don’t have a season).
To help plant your trellis in nice straight lines, you can plant them using a wall, fence or tile border. And have three options, on left, center and on right.
There is a limit of 4 planted trellis per tile. Any extras that are currently planted on same tile will become unplanted.
Flowers
Flowers can now be used in some recipes and rose petals, oleander, lavender and camellia.
Milking
Milking is now a multi-step process, e.g. the more skill you have the more milk you can get, but does also depend on the creature’s age.
Harvesting
Harvesting fruit from trees and bushes are now also a multi-step process, again depends on your skill and the tree / bush age as to the maximum harvested. Also the result QL is now closer to your skill level (at higher levels).
Harvesting trellis is very similar, but uses your skill and the QL of the trellis.
Harvesting fields will also use this way to calculate the QL of the yield.A trellis must be planted to be able to be harvested.
The goodness of food
Each meal made will have a bonus attached to it, so the same type of ingredients making the same meal (in same type of cooker and same type of container) will end up with this same bonus.
This bonus will give a timed affinity to a skill, the skill can be different per player, e.g. fish and chips may give a temp weaponsmithing affinity to Joe, but to Tom it gives carpentry, (also may not give it to any skill).
Nutrition has not been changed.
Bees
Wild bee hives will appear in spring at random locations and they will vanish at the end of the year (in winter). Note they will be in different locations each year.
As time passes honey will be made in hives together with bees wax, the amount will depend on nearby flowers, fields and trees.
Each wild hive will start with one queen bee, this may increase by one every wurm month, to a maximum of two, so long as the hive has over a certain amount of honey in it. When there is two queen bees if there is a domestic hive nearby it may migrate to it.
A single queen may migrate to a nearby domestic hive if it is a better ql.
Domestic hives will be loadable. Even with a queen in it. So you can move it to somewhere, e.g. your own deed. Watch out as bees sting!
Bees in hives in a vehicle still need food, so if no honey of sugar they may die if there for a long time.
Domestic hives that had a queen in it, will go dormant over the winter period and will become active again in spring. But it is possible for the queen to die over winter if no honey is left in the hive (Note can put sugar in hive to keep the queen alive.
Honey (and beeswax) can be collectable from hives, But you will need a bee smoker so bees do not sting you, note that this bee smoker is useful at other times, like if you want to chop down a tree that has a hive, or load/unload a domestic hive which has a queen in it.
Recipes
Wurm Unlimited comes with a stock 72 recipes, with the ability for server admins to add their own custom recipes.
Base recipes can be found in WurmServerLauncher\dist\recipes
Server owners put custom recipes in WurmServerLauncher\SERVERNAME\recipes
Instead of examining a food container to see what it will make, you now can use Lore, to see what it will make or to get hints on what ingredient you could add into the container to be able to make something.
Some more specialised recipes will call for a meat of a specific category, or a specific fish, but most will use any meat or any fish or even any veg.
Most new recipes only require one of each item, main exception is making sandwiches which normally requires 2 slices of bread.
Some recipes are an intermediate step, or some sauce which is used later e.g. there is cake mix and white sauce.
Lots of new food category types e.g.
Biscuits
Cookies
Curry
Pie
Pizza
Salads
Scones
Tarts
And some of your old favorites like.
Cakes
Meal
Sandwiches
Tea
Wine
And there are some new drinks which will need distilling, e.g. different spirits.
Note you will need to experiment to find their recipes, but do note some items need a mix before adding other items, e.g. you will now need a cake mix to make cakes.
Some ingredients will only be found doing forage/botanize actions, whilst others, once found, they may be able to be planted as a crop or even in a planter (e.g. most spices and herbs can be planted in a planter).
Fresh is an attribute of an item when just found from foraging or picking, if you put it in a FSB it loses that attribute.
Some recipes are nameable this means that whoever is the first to make the item for that recipe, will have their name added to the front of that recipe name, e.g. if Pifa was first to make a meat curry (assuming that was nameable) then it would show to everyone, when they discover it, as “Pifa’s meat curry”.
These recipes can be named on each server. E.g. the same recipe can be name by multiple people so long as different servers.
Note only one recipe can be named per person.
Some recipes are pre-named.
Some recipes may only be makeable once you have that recipe in your cookbook, these recipes are only available from killing certain creatures.
Recipes can be inscribed onto papryus (or paper), to do this you need to be looking at the recipe in your cookbook, and then use the reed pen on a blank papryus (or paper).
You can then mail these or trade them to others, where they can add it to their cookbook, if they don’t know it, by either reading the recipe and selecting to add to their cookbook or activate it and r-click on the cookbook menu option.
Some old items are still make the old way, e.g. sandwiches, those are now called endurance sandwiches, and will not give any CCFP or timed affinity. These can still be used for the climbing as you may take a bite from them even when full.
The GM spawned Julbord will now fill CCFP as well as 99 nutrition/food/water.
Planter
Items can be planted in a planter, e.g. a herb or a spice (not all spices).
The planted item will start growing.
After a while it will be available to be harvested.
Harvesting will be available daily.
Each time you harvest it will prolong its life
Eventually it will get too woody to be harvested, then it is time to start afresh
Lore
Using Lore on a container, will let you know what could be made
If the contents match a known recipe (known by you that is). You would get a message like:
“The Ingredients in the frying pan would make an omelette when cooked.”
If the contents match an unknown recipe. Message would be like:
“You think this may well work when cooked”
If the ingredients would make any recipe but has an incorrect amount of a liquid then you would get something like:
“The ingredients in the saucepan would make tea when cooked, but…there is too much water, try between 300g and 400g.”
Partial Matches
It performs checks in this order
Unknown recipe that is not nameable.
Unknown recipe that is nameable.
Known recipe that is not nameable.
Known recipe this is nameable.
If the contents form part of any recipe, it will give a hint as to what to add to make that recipe. E.g. “have you tried adding a chopped onion?”.
Note the recipe is picked at random from a list of possible recipes and so is the shown ingredient.
Cookbook
Every person has a cookbook, where your known recipes are shown.
The cookbook is client-side, and this means it is more responsive (and dynamic).
The recipe list is shown at start and each recipe is coloured depending on;
If it is a favourite (shown in goldenrod)
If it is globally known (shown in green)
Rarity colour (if applicable).
If known by you (shown in white)
And If unknown it will be in red. This is shown when the recipe is a requirement for a known recipe.
When you expand a recipe you see what is needed to make it, You can drill down if an ingredient matches a known recipe. Note it is possible that an ingredient that is a result of another recipe not to be shown as a container, this is because there is not an exact match. E.g. wort, used in making beer, can be made from several different recipes and it is then used to make further recipes, But the final recipe just says it needs unfermented beer, not the actual recipe.
Right-click menu options
You can set any recipe as favourite.
You can add a note to any recipe.
You can mark a recipe to be written to paper (only one can be written at any time, and will be reset if you relog)
Once you have marked a recipe to be written, you then need use the right-click menu option on the paper/papryus with an active filled pen.
You can search the recipes by their name (similar to how crafting recipes works), or by any notes
You can also filter the list to just show favourite recipes.
Nutrition
The existing nutrition system has been augmented by the calories/carbs/fats/proteins system (CCFP).
Every edible item has a set of CCFP values. These are combined when creating a result item to give the result item CCFP values of its own. When eating something, the CCFP values increase the player’s CCFP bars, with the amount of increase being based on the amount of food consumed (where the maximum amount of food a player can consume is determined by current food bar value).
The elements of CCFP affect the player as follows:
Calories – high bar reduces stamina drain
Carbs – high bar reduces water usage
Fats – high bar increases favour regeneration also used to reduce sleep bar drain.
Proteins – high bar reduces food usage
When a player’s food bar is full, no further food may be eaten:
Exception is that an endurance sandwich can always be eaten.
A second exception is sleep powder.
Similarly, when a player’s water (thirst) bar is full, no further drinks may be drunk
Temporary affinities
When a player consumes a prepared food, they will be granted a temporary affinity. This gives a 10% bonus to skill gain in a specific skill for a short period.
The duration of the temporary affinity is set by how much of a food item is consumed – the more that is eaten, the longer the temporary affinity will last.
A lot to check out below, but they are accepting applications to beta-test these changes via the Alpha key registration form found here
I don't know if this is something our Sklolords wish to look into - but if any runs even their own private WU server, it's an option.
Otherwise, below are the notes (edited to reflect changes I believe we'd encounter on the server.)
Miscellaneous Changes
Lootable Rift creature recipes will now go directly into the inventory of a participant rather than drop on the corpse of the creature.
Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier.
Bell Towers are now be secured and also loaded.
You can now load/unload items which are not empty as well as drag them from one vehicle to another as long as they fit.
Loading non-empty ships onto transporter will adjust body strength requirement in comparison to total weight.
Items inside loaded vehicles cannot be unloaded directly. The vehicle the item is loaded inside MUST be unloaded first.
Hand actions will no longer take the rarity of the item activated into affinity calculations.
Tin and lead sheets have been added.
Messages added for harvest examines on pine trees, rose trellis, hops trellis and hazelnut bushes.
Removed 100% damage bonus to True Strike hits.
Added lunch tin, a craftable item that slows food decay.
Added picnic basket, a GM spawned item that greatly slows food decay.
The lunch tin and picnic basket hold 2 kg of liquid and 2 kg of food and is limited to 3 items.
Excluded crates from the decoration tile count. They will have a max of 100 on one tile. Crates will still count as decoration items for the no decay check.
Gender specific sorcery spells can now be cast by both genders.
Surface mining success chance has been increased based on mining skill.
PvP: Remove max drain amount after x consecutive drains.
The item mailing limit of 10 times has been removed.
You can no longer send mail with enemies nearby.
Large magic chests can now be used when loaded.
Decorations on deed will not decay if the deed has 30+ days upkeep.
Damage reduction modifiers have been swapped for Chain and studded armours.
Battle rank is no longer gained from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
Added additional checks for BL player gods to address alignment issues when changing gods.
Deed export view will now include perimeter tiles.
Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls.
Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay.
Favour sacrifice changes:
Chopped food is a universal favor item for sacrificing at ql/20 favour.
Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency)
Gods with a bonus for food will now receive higher favour from meals, based on quality and complexity.
Message board
The message board can be used to leave notices for your village or individual members
Any citizen can post a message to another citizen.
Only citizens with “manage items” permission may post notices for all villagers
Non villagers may read public notices
Cooking changes
Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.
General
Standard meals can still be made, however junk items such as nails are not used as an ingredient and if present in a container, they will stop the food item being made.
Meats now have a material, e.g. Meat, Dragon and Meat, Game. As you can see it does not use the animal type, but a category as we have so many animal types. Some of the categories are: (there are 16 total)
Dragon
Game
Human
Humanoid
Snake
Meat and fillets can now be put in FSB and Crates.
Fish and fillets can now be put in FSB and Crates.
Existing Zombified milk will lose its zombie status. New zombie milk should be fine.
You will be able to seal some containers so long as they only have one liquid in them, this will stop the liquids decay.
Small and Large Amphora
Pottery Jar
Pottery Flask
Water Skin
Small Barrel (sealed with a peg)
Wine Barrel (sealed with a peg)
Sealable containers can be sealed while on the ground, not just in inventory.
Wine barrels and small barrels can be sealed with pegs while they are on racks.
Using taste on your sealed wine barrels will give a more detailed indication of how your aging is progressing (via quality).
When you break the seal on a container that has been sealed with a wax sealing kit, the kit will be returned to you with slight damage for reuse until the quality is so low that it is destroyed in the unsealing process.
Cooking will now be from recipes, this does not mean that you cannot continue cooking like you used to though, although some recipes will have changed.
A personal cookbook is now available which has the recipes that you know about in.
Hens eggs can now be found when foraging on grass tiles. And you will be able to put them in FSB, but that makes them infertile. The egg count on a server will be only the fertile ones.
Old containers and tools – now with more use.
Sauce pan – had to change size of this, but that means some recipes need a new one which is larger.
Pottery bowl – can now be used to hold liquids as well, a lot of recipes use this.
Hand – used to make some mixes, and other things. Note if a recipe says a hand must be used, actually any active item will work.
Fork – how else were you going to mix some stuff!
Knife – used a lot in food preparation.
Spoon – An alternative way to mix things (so same ingredients can be used in multiple recipes. Also can be used to scoop.
Press – can be used to squash something.
Branch – branching out, could be used as a spit …
New containers and tools
Stoneware. – used to make things like breads, biscuits etc
Cake tin – used to make cakes
Pie dish – used to make pies and tarts
Roasting dish – used to roast food.
Plate – used to make salads and sandwiches on.
Mortar+Pestle – used to grind small things (e.g. spices)
Measuring Jug – used to get a specific amount of liquid, its volume can be adjusted (volume is same as weight for this).
Still – used for distilling.
Larder – used to reduce decay of food items in it, so long as it has ice.
New crops
Carrots
Cabbage
Tomatos
Sugar Beet
Lettuce
Peas
Cucumbers
New Bush
Hazelnut bush – now you know where the hazelnuts come from
New Tree
Orange Tree – because it seemed like a good idea.
Spices
All can be planted in a planter, except Nutmeg.
Cumin
Ginger
Nutmeg.
Paprika
Turmeric
New Herbs
all Herbs can be planted in a planter.
Fennel
Mint
New items that are only found by forage / botanize
Note all above spices and herbs and the new vegs can be found this way as well
Cocoa bean
Nutmeg (note this is a spice but cannot be planted in a planter)
Raspberries
Hazelnut sprout.
Orange sprout
Rocksalt
Rock tiles that would of produced salt when mining will now be shown as Rocksalt veins (this may take a day or two to show), but have a limited life (e.g. you get 45-50 rocksalt from one).
The Rocksalt can then be ground into salt using a grindstone. You can get more than one salt from each Rocksalt depending on your milling skill.
Veins that had salt in, will be unaffected, e.g.you will still be able to get the random salt when mining them.
Trellis
A new trellis has been added for hops.
Trellis can now be harvested when their produce is in season (except ivy ones which don’t have a season).
To help plant your trellis in nice straight lines, you can plant them using a wall, fence or tile border. And have three options, on left, center and on right.
There is a limit of 4 planted trellis per tile. Any extras that are currently planted on same tile will become unplanted.
Flowers
Flowers can now be used in some recipes and rose petals, oleander, lavender and camellia.
Milking
Milking is now a multi-step process, e.g. the more skill you have the more milk you can get, but does also depend on the creature’s age.
Harvesting
Harvesting fruit from trees and bushes are now also a multi-step process, again depends on your skill and the tree / bush age as to the maximum harvested. Also the result QL is now closer to your skill level (at higher levels).
Harvesting trellis is very similar, but uses your skill and the QL of the trellis.
Harvesting fields will also use this way to calculate the QL of the yield.A trellis must be planted to be able to be harvested.
The goodness of food
Each meal made will have a bonus attached to it, so the same type of ingredients making the same meal (in same type of cooker and same type of container) will end up with this same bonus.
This bonus will give a timed affinity to a skill, the skill can be different per player, e.g. fish and chips may give a temp weaponsmithing affinity to Joe, but to Tom it gives carpentry, (also may not give it to any skill).
Nutrition has not been changed.
Bees
Wild bee hives will appear in spring at random locations and they will vanish at the end of the year (in winter). Note they will be in different locations each year.
As time passes honey will be made in hives together with bees wax, the amount will depend on nearby flowers, fields and trees.
Each wild hive will start with one queen bee, this may increase by one every wurm month, to a maximum of two, so long as the hive has over a certain amount of honey in it. When there is two queen bees if there is a domestic hive nearby it may migrate to it.
A single queen may migrate to a nearby domestic hive if it is a better ql.
Domestic hives will be loadable. Even with a queen in it. So you can move it to somewhere, e.g. your own deed. Watch out as bees sting!
Bees in hives in a vehicle still need food, so if no honey of sugar they may die if there for a long time.
Domestic hives that had a queen in it, will go dormant over the winter period and will become active again in spring. But it is possible for the queen to die over winter if no honey is left in the hive (Note can put sugar in hive to keep the queen alive.
Honey (and beeswax) can be collectable from hives, But you will need a bee smoker so bees do not sting you, note that this bee smoker is useful at other times, like if you want to chop down a tree that has a hive, or load/unload a domestic hive which has a queen in it.
Recipes
Wurm Unlimited comes with a stock 72 recipes, with the ability for server admins to add their own custom recipes.
Base recipes can be found in WurmServerLauncher\dist\recipes
Server owners put custom recipes in WurmServerLauncher\SERVERNAME\recipes
Instead of examining a food container to see what it will make, you now can use Lore, to see what it will make or to get hints on what ingredient you could add into the container to be able to make something.
Some more specialised recipes will call for a meat of a specific category, or a specific fish, but most will use any meat or any fish or even any veg.
Most new recipes only require one of each item, main exception is making sandwiches which normally requires 2 slices of bread.
Some recipes are an intermediate step, or some sauce which is used later e.g. there is cake mix and white sauce.
Lots of new food category types e.g.
Biscuits
Cookies
Curry
Pie
Pizza
Salads
Scones
Tarts
And some of your old favorites like.
Cakes
Meal
Sandwiches
Tea
Wine
And there are some new drinks which will need distilling, e.g. different spirits.
Note you will need to experiment to find their recipes, but do note some items need a mix before adding other items, e.g. you will now need a cake mix to make cakes.
Some ingredients will only be found doing forage/botanize actions, whilst others, once found, they may be able to be planted as a crop or even in a planter (e.g. most spices and herbs can be planted in a planter).
Fresh is an attribute of an item when just found from foraging or picking, if you put it in a FSB it loses that attribute.
Some recipes are nameable this means that whoever is the first to make the item for that recipe, will have their name added to the front of that recipe name, e.g. if Pifa was first to make a meat curry (assuming that was nameable) then it would show to everyone, when they discover it, as “Pifa’s meat curry”.
These recipes can be named on each server. E.g. the same recipe can be name by multiple people so long as different servers.
Note only one recipe can be named per person.
Some recipes are pre-named.
Some recipes may only be makeable once you have that recipe in your cookbook, these recipes are only available from killing certain creatures.
Recipes can be inscribed onto papryus (or paper), to do this you need to be looking at the recipe in your cookbook, and then use the reed pen on a blank papryus (or paper).
You can then mail these or trade them to others, where they can add it to their cookbook, if they don’t know it, by either reading the recipe and selecting to add to their cookbook or activate it and r-click on the cookbook menu option.
Some old items are still make the old way, e.g. sandwiches, those are now called endurance sandwiches, and will not give any CCFP or timed affinity. These can still be used for the climbing as you may take a bite from them even when full.
The GM spawned Julbord will now fill CCFP as well as 99 nutrition/food/water.
Planter
Items can be planted in a planter, e.g. a herb or a spice (not all spices).
The planted item will start growing.
After a while it will be available to be harvested.
Harvesting will be available daily.
Each time you harvest it will prolong its life
Eventually it will get too woody to be harvested, then it is time to start afresh
Lore
Using Lore on a container, will let you know what could be made
If the contents match a known recipe (known by you that is). You would get a message like:
“The Ingredients in the frying pan would make an omelette when cooked.”
If the contents match an unknown recipe. Message would be like:
“You think this may well work when cooked”
If the ingredients would make any recipe but has an incorrect amount of a liquid then you would get something like:
“The ingredients in the saucepan would make tea when cooked, but…there is too much water, try between 300g and 400g.”
Partial Matches
It performs checks in this order
Unknown recipe that is not nameable.
Unknown recipe that is nameable.
Known recipe that is not nameable.
Known recipe this is nameable.
If the contents form part of any recipe, it will give a hint as to what to add to make that recipe. E.g. “have you tried adding a chopped onion?”.
Note the recipe is picked at random from a list of possible recipes and so is the shown ingredient.
Cookbook
Every person has a cookbook, where your known recipes are shown.
The cookbook is client-side, and this means it is more responsive (and dynamic).
The recipe list is shown at start and each recipe is coloured depending on;
If it is a favourite (shown in goldenrod)
If it is globally known (shown in green)
Rarity colour (if applicable).
If known by you (shown in white)
And If unknown it will be in red. This is shown when the recipe is a requirement for a known recipe.
When you expand a recipe you see what is needed to make it, You can drill down if an ingredient matches a known recipe. Note it is possible that an ingredient that is a result of another recipe not to be shown as a container, this is because there is not an exact match. E.g. wort, used in making beer, can be made from several different recipes and it is then used to make further recipes, But the final recipe just says it needs unfermented beer, not the actual recipe.
Right-click menu options
You can set any recipe as favourite.
You can add a note to any recipe.
You can mark a recipe to be written to paper (only one can be written at any time, and will be reset if you relog)
Once you have marked a recipe to be written, you then need use the right-click menu option on the paper/papryus with an active filled pen.
You can search the recipes by their name (similar to how crafting recipes works), or by any notes
You can also filter the list to just show favourite recipes.
Nutrition
The existing nutrition system has been augmented by the calories/carbs/fats/proteins system (CCFP).
Every edible item has a set of CCFP values. These are combined when creating a result item to give the result item CCFP values of its own. When eating something, the CCFP values increase the player’s CCFP bars, with the amount of increase being based on the amount of food consumed (where the maximum amount of food a player can consume is determined by current food bar value).
The elements of CCFP affect the player as follows:
Calories – high bar reduces stamina drain
Carbs – high bar reduces water usage
Fats – high bar increases favour regeneration also used to reduce sleep bar drain.
Proteins – high bar reduces food usage
When a player’s food bar is full, no further food may be eaten:
Exception is that an endurance sandwich can always be eaten.
A second exception is sleep powder.
Similarly, when a player’s water (thirst) bar is full, no further drinks may be drunk
Temporary affinities
When a player consumes a prepared food, they will be granted a temporary affinity. This gives a 10% bonus to skill gain in a specific skill for a short period.
The duration of the temporary affinity is set by how much of a food item is consumed – the more that is eaten, the longer the temporary affinity will last.