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Post by Michiel on Sept 13, 2017 14:48:28 GMT
Everything is set up for the testing and the red beam should appear tomorrow around 7PM on the testserver (48 hours before we can open it). An eventteleporter will open there 30 minutes before the event to bring everyone to the rift island (which is very close to the spawn). There is a /testserver command which will provide you with equipment and skills. Hope to see you all Saturday.
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Post by zoratyr on Sept 14, 2017 19:58:00 GMT
are there any dependencies im going to need to join this server or can i just join with vanilla wurm?
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Post by Michiel on Sept 14, 2017 20:14:47 GMT
are there any dependencies im going to need to join this server or can i just join with vanilla wurm? We don't do such things as client-side dependencies, those are for modders without creativity.
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Post by jdbooker on Sept 15, 2017 0:47:03 GMT
I just logged in for a sneaky look Being a vet at WO rifts, i would just like to point out a couple of observations. Normally at WO rifts, there is a 50x50 zone of locked land, almost like a deed. i found no rift zone. I was able to start the action timer to Pack and Dig tiles (tho i cancelled the action as i do not want to change anything) Potentially this means griefers could terraform, or even deed over the rift. In WO, players construct a basic wooden fenced area with locked gates (and kingdom access) next to the rift zone to run back to when things get too much. This is a good area for food and drink, and for supplies of cotton and healing covers, as well as any lesser priests who can heal but are not good fighters. The location is not conducive to this technique. On the aesthetics; In WO, the rift altar only appears when the rift has begun and mobs spawn randomly anywhere in the rift zone. Before the event it is just a normal tile with a red beam. There's nothing game breaking there, and being slightly different from WO rifts could be a good thing to keep players alert It looks to be a fun event and i cant wait to join in
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Post by zoratyr on Sept 15, 2017 3:02:56 GMT
are there any dependencies im going to need to join this server or can i just join with vanilla wurm? We don't do such things as client-side dependencies, those are for modders without creativity. Ok cool, just curious, thanks
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Post by Michiel on Sept 15, 2017 18:05:40 GMT
I just logged in for a sneaky look Being a vet at WO rifts, i would just like to point out a couple of observations. Normally at WO rifts, there is a 50x50 zone of locked land, almost like a deed. i found no rift zone. I was able to start the action timer to Pack and Dig tiles (tho i cancelled the action as i do not want to change anything) Potentially this means griefers could terraform, or even deed over the rift. In WO, players construct a basic wooden fenced area with locked gates (and kingdom access) next to the rift zone to run back to when things get too much. This is a good area for food and drink, and for supplies of cotton and healing covers, as well as any lesser priests who can heal but are not good fighters. The location is not conducive to this technique. On the aesthetics; In WO, the rift altar only appears when the rift has begun and mobs spawn randomly anywhere in the rift zone. Before the event it is just a normal tile with a red beam. There's nothing game breaking there, and being slightly different from WO rifts could be a good thing to keep players alert It looks to be a fun event and i cant wait to join in Thanks for the feedback! It's a good point that the land around the altar is currently unprotected (there is a rift zone, which will be marked once the rift starts). I will see if I can find a way to protect it against terraforming/deeding. Wurm might have something for that built-in already, but I am not sure. On the aesthetics (and a couple of mechanics you'll see during the actual rift), we took the liberty to add our own bit of flavor, as well as to tweak some things to make them feel more Sklotopolis-like.
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Post by arbanka on Sept 16, 2017 20:05:22 GMT
nice first test, i only miss some champs and that they wandering arround in the rift area xD
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Post by Dominikk on Sept 16, 2017 20:12:23 GMT
First test has been a success. Please provide as much feedback as possible.
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Iamyourfather
High Elder
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If only life was simple...
Posts: 1,641
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Post by Iamyourfather on Sept 16, 2017 20:15:24 GMT
Well i had a blast and can't wait until Rift's go live #Hype.....
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Post by klarseth on Sept 16, 2017 20:17:54 GMT
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Post by jdbooker on Sept 16, 2017 21:11:34 GMT
Review of the Rift system The initial visuals are similar to the Wurm Online (WO) rifts. To prevent griefing, the tiles do need protecting. I'd suggest something similar to the GM's tile protection ability.Activation of the rift was not at a set time, but through players 'linking' to the rift, which means that it will not open until there are sufficient participants. The function of the rift was for the most part the same as WO, having 3 rounds or waves, of increasingly tougher mobs, and culminating in the Warmaster being the final mob to spawn. the method of progression between the waves is sacrificing of the rift hearts, butchered from the killed mobs. I would recommend here that the requirement of hearts be lowered a little, as it is inevitable that some players will keep them for a trophy rather than sacrificing them. Or, to have the next wave on a 3-5 minute timer, to default if enough hearts aren't sacrificed.During the rift the loot drops were quite plentiful and certainly will entice players to join in. The problem of alts was been addressed. Where the character with the highest participation is the one that gets the loot drop. So by all means bring an alt to help quicken the fight, but you will not get any extra loot than if you came solo. Main Character Loot Alt Character Loot At the end of the rift, a Monument is spawned which bears the inscription of the participants, and their ranking from the number of kills. Players also get the chance to claim a rewards from this monument for their participation. Only the highest ranked character from an account will be eligible for a reward, so alts will not get anything. but instead receive a message; "You should try claiming this reward with your main participant character, [Playername]." the main character of your account will be listed in bold lettering, whereas the lower ranking alts will be displayed in plain lettering. (as seen in the image above, for 'Resurrection') And finally, after the rift we had a speak peek at a future feature for Sklotopolis. Minipets. The event gift box gave everyone a caged animal which can be claimed and adopted. Once adopted you can recall your new friend with the command /minipets This will bring up a window with a dropbox to select which pet. Yes, there are quite a few to collect. These crates can be traded if you have not yet claimed them, so i forsee a market in sales of these. For the variations, I saw a pony (in most, if not all of the horse colours), a turtle, a puppy, a seal cub, and a chicken I hope with all my heart that there is a mini dragon pet, in at least one of their colours! If not, PLEASE put it on the donations page. I'll buy one right now!
I hope this review is useful. And a big thanks to the SkloDev team for all their hard work designing and building this feature.
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Post by mcwidowmaker on Sept 17, 2017 6:51:06 GMT
It was a great event. I like the mechanic that requires x amount of players to link to the rift to activate it. The titles are a nice feature. One thing I noticed that when the rift initally exploded my horse vanished. Not sure if it was killed or just dropped some distance from me. Something to keep in mind before you go there sitting on your favorite 5 speed. No idea what the effects will be on carts. I suspect this will be an awesome addition to Caza, as it can spawn anywhere without really creating damage. Can also be designated to a place somewhere on liberty, like an island. It creates quite a mess once activated. Overall it was a great event. Little or no lag and I had a ball.
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Post by Michiel on Sept 17, 2017 11:03:01 GMT
Thanks everyone for your help with the testing, the rift went very smoothly because of all of you. With the feedback we've received, as well as our own observations, we will be working on the following things before pushing the rifts live: - Protect the rift zone more properly (against both deeding and terraforming, if possible)
- Probably remove the explosion at the start of each wave (it caused glitches for some, and not everyone seemed to like being tossed around )
- Do something about the lack of rift hearts. Maybe add a way to obtain hearts between the waves, add a way to open the rift without hearts, or add a substitute for them.
- Do something about the crowd at the rift altar. Probably either forcing the monsters to run away from the altar or making them spawn on multiple places in the rift zone.
- Fix the way monster-loot is handed out to alts (we noticed some holes in that system in the debug log).
- Increase the score needed to obtain the various participation ranks. (those are still set to the old testing values, oops!)
To clear up some confusion on where the rifts will spawn once they are live: rifts will initially run on Liberty on one or more designated zones (possibly islands), to keep the mess that these rifts create away from our deeds. We have not decided yet whether there will be any rifts at Caza. And finally, I took a few aerial daylight screenshots. imgur.com/a/5F5yO
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Post by mcwidowmaker on Sept 17, 2017 11:16:01 GMT
Thanks Michiel for all your hard work. You guys are doing a brilliant job and its appreciated!
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Post by Vraccas on Sept 17, 2017 11:49:32 GMT
@mcwidow, when the rift spawns/lvls up, we players get thrown away, but our horses stay put (that gave the illusion that our horses were killed/vanished).
About the rift, it was very fun, good rewards and not to much of them to be OP. A few things missing * The concentrated spawn of the rift creatures (they all stayed on top of the altar) * No progress bar of sort to see how far along we are in the rift (or I missed it)
Weird things: * How did the gathering of rift mats afterwards go? I keep getting an error: [21:48:20] You find it too difficult to get useful stone from the rift crystal. => What did this imply? I had set mining and pickaxe skill to 99 and was chopping away with a 99ql fantastic pickaxe XD or is their another skill needed to succesfully gather these resources?
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