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Post by snidor on Sept 17, 2017 11:53:06 GMT
Looks nice, but is it possible that the spawn point of the rift mobs is not inside the altar and the mobs does not spawn on a single point. It was a bit tricky to collect the corpses. Another idea.can you make the rift mobs unburyable? It wasn't a problem yesterday, but it's a possible problem when some begin with that before they're butchered. And the minipets are awsome.
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Post by Michiel on Sept 17, 2017 11:58:42 GMT
* How did the gathering of rift mats afterwards go? I keep getting an error: [21:48:20] You find it too difficult to get useful stone from the rift crystal. => What did this imply? I had set mining and pickaxe skill to 99 and was chopping away with a 99ql fantastic pickaxe XD or is their another skill needed to succesfully gather these resources? Rift crystals need the prospecting skill to be harvested successfully. The mining skill is required for gathering rift stone.
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Post by traveller on Sept 17, 2017 15:26:12 GMT
It was fun apart from the mobs all spawning in the same spot. And not being able to get minipets due to the window not being resizable. But when people aren't all using 99ql Fantastic gear with high skills I hope there's a little more chaos.
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Post by nienori on Sept 17, 2017 15:34:02 GMT
I had fun. I've never done a rift, or know anything about them, so I'm not sure what feedback I can give.
It was very chaotic, and hard to see, especially as the bodies kept piling up.
I noticed that Iam was bottom of the list. Is that because he was healing? If you want a healer in the group, and rewards are dependent on getting a higher number, is there a way to compensate the healer? Because if not, you might not get too many people healing.
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Post by Michiel on Sept 17, 2017 16:34:20 GMT
I noticed that Iam was bottom of the list. Is that because he was healing? If you want a healer in the group, and rewards are dependent on getting a higher number, is there a way to compensate the healer? Because if not, you might not get too many people healing. That's an issue I've been aware of for a while, but I haven't been able to come up with a solid way to compensate healers. For now, I'm afraid healers will have to participate in the fight with an alt character to be able to get their rewards.
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Post by snidor on Sept 17, 2017 18:04:18 GMT
I noticed that Iam was bottom of the list. Is that because he was healing? If you want a healer in the group, and rewards are dependent on getting a higher number, is there a way to compensate the healer? Because if not, you might not get too many people healing. That's an issue I've been aware of for a while, but I haven't been able to come up with a solid way to compensate healers. For now, I'm afraid healers will have to participate in the fight with an alt character to be able to get their rewards. idk if these possible, count the kills for rift events, and override the score of each player which was there. so the healer etc has no "penalty". then sry, when eveybody there switch between each target, he become more points than one that kill one and switching then to another or heal the people.
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Post by jdbooker on Sept 17, 2017 20:08:10 GMT
I noticed that Iam was bottom of the list. Is that because he was healing? If you want a healer in the group, and rewards are dependent on getting a higher number, is there a way to compensate the healer? Because if not, you might not get too many people healing. That's an issue I've been aware of for a while, but I haven't been able to come up with a solid way to compensate healers. For now, I'm afraid healers will have to participate in the fight with an alt character to be able to get their rewards. In WO each LoF cast gives participation for each player healed. but only for casts inside the rift zone i think it's probably something like 1 point for 1-4 players healed, 2 points for 5-9, 3 points for 10-14, etc, etc. and 1 point per 10 wounds if doing them individually. obviously you could buff or nerf this if you find it's unbalanced.
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Deleted
Deleted Member
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Post by Deleted on Sept 18, 2017 10:46:50 GMT
*test post please ignore*
Replied to something that had already been answered. d'oh!
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Post by Michiel on Oct 16, 2017 22:57:08 GMT
It took a little longer than expected to get everything working due to all the things going on at the moment, but the following has been fixed thanks to all your feedback: - The altar throwing has been disabled
- Monsters now spawn further away from the altar
- Alts are now properly taken into account when handing out monster rewards
- Fixed wrong name being shown when trying to claim participation reward with an alt
- The rift zone is now protected against deeding, digging, leveling, flattening and dirt dropping
- Source salts can now be used as substitute for rift hearts
- Killing a rift monster removes your "participation" from all other monsters until you attack them again (to prevent target hopping)
- Casting Cure Light/Medium/Serious, Heal and Light of Fo now gives participation points (might need some balancing later)
- Active healers are now marked as healer on the leaderboard
- Tweaked monster counts and spawn intervals
- Tweaked rift loot chances
- Increased the scores needed earn the various ranks
No ETA on when it will be pushed live, but I'm hoping we'll be able to add them to Liberty with the next big update.
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Post by nienori on Oct 17, 2017 22:06:01 GMT
Are we going to have another test event? It was very fun, and from the results posted above, seems to have been helpful.
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Post by Michiel on Oct 18, 2017 14:45:30 GMT
I don't have another test event planned, but I will be more than happy to open the rift for people who want to test it. Will just need to know what the most suitable time is for those who want to test. There is also a rift currently open on the testserver for some stability testing, feel free to mess around with that one too.
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