Post by shadowwarriorr on Feb 13, 2016 6:02:04 GMT
I have been playing for a few months now and recently the game will crash after 5 min, or 30 mins of playing and it has come to a point where it is really irritating, are there any solutions for this.
This is what it says when it crashes:
The server denied your connection attempt for the following reason: <Error while authenticating the user with steam.>
If you need help resolving this, please visit the wurm unlimited forums.
Contents of console.log:
Time is Sat Feb 13 00:52:59 EST 2016
Running client version
=== System information ===
Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8
Loading character Shadowwarriorr
Loading config default
Loading props file PlayerFiles\configs\default\gamesettings.txt
Executing PlayerFiles\configs\default\keybindings.txt
Request internet Servers
Update server list
Update server list
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Update server list
Update server list
Update server list
Update server list
Update server list
Update server list
Update server list
Update server list
Update server list
Update server list
Update server list
Update server list
Update server list
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Update server list
>>> Main thread exiting.
Update server list
Update server list
Update server list
Update server list
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Update server list
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Server Failed To Respond
Server Failed To Respond
Update server list
Server Failed To Respond
Update server list
Update server list
Server Failed To Respond
Server Failed To Respond
Server Failed To Respond
Update server list
Cancel request Internet
Request favorite Servers
Update server list
Refresh complete
Loaded pack sound.jar (null)
Loaded pack pmk.jar (null)
Loaded pack graphics.jar (null)
Loading props file PlayerFiles\players\Shadowwarriorr\playerdata_test.txt
Loading props file PlayerFiles\players\Shadowwarriorr\stats.txt
Preparing to enable console logging.
Now logging to PlayerFiles\console.Shadowwarriorr.log
=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 0
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
first_person_mode_disable_on_close_component = false
first_person_mode_disable_on_combat = false
first_person_mode_disable_on_open_component = false
first_person_mode_sensitivity = 10
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
start_dedicated_server = false
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 0
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2
Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing PlayerFiles\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 7 worker threads
Using LWJGL display 1366:768:0:0 (false)
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.
=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.16.11.8988)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 310M/PCI/SSE2
OpenGL version: 3.1 NVIDIA 189.88
OpenGL extensions:
GL_ARB_color_buffer_float
GL_ARB_copy_buffer
GL_ARB_compatibility
GL_ARB_depth_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_framebuffer_object
GL_ARB_geometry_shader4
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_bindable_uniform
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NV_vertex_buffer_unified_memory
GL_NV_shader_buffer_load
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
GLSL version: 1.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
Preloading builtin materials
Failed linking program: program.skin_tex0.6_light
Unable to link program (program.skin_tex0.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.6_light
Failed linking program: program.skin_tex0.7_light
Unable to link program (program.skin_tex0.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
Failed linking program: program.skin_tex0.8_light
Unable to link program (program.skin_tex0.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
Failed linking program post update: program.skin_tex0_rare.1_light
Unable to link program (program.skin_tex0_rare.1_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.1_light
Failed linking program post update: program.skin_tex0_rare.2_light
Unable to link program (program.skin_tex0_rare.2_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.2_light
Failed linking program post update: program.skin_tex0_rare.3_light
Unable to link program (program.skin_tex0_rare.3_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.3_light
Failed linking program post update: program.skin_tex0_rare.4_light
Unable to link program (program.skin_tex0_rare.4_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.4_light
Failed linking program post update: program.skin_tex0_rare.5_light
Unable to link program (program.skin_tex0_rare.5_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.5_light
Failed linking program: program.skin_tex0_rare.6_light
Unable to link program (program.skin_tex0_rare.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light
Failed linking program: program.skin_tex0_rare.7_light
Unable to link program (program.skin_tex0_rare.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
Failed linking program: program.skin_tex0_rare.8_light
Unable to link program (program.skin_tex0_rare.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
Failed linking program: program.static_tex0.6_light
Unable to link program (program.static_tex0.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.6_light
Failed linking program: program.static_tex0.7_light
Unable to link program (program.static_tex0.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.7_light
Failed linking program: program.static_tex0.8_light
Unable to link program (program.static_tex0.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.8_light
Failed linking program post update: program.static_tex0_rare.1_light
Unable to link program (program.static_tex0_rare.1_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.1_light
Failed linking program post update: program.static_tex0_rare.2_light
Unable to link program (program.static_tex0_rare.2_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.2_light
Failed linking program post update: program.static_tex0_rare.3_light
Unable to link program (program.static_tex0_rare.3_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.3_light
Failed linking program post update: program.static_tex0_rare.4_light
Unable to link program (program.static_tex0_rare.4_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.4_light
Failed linking program post update: program.static_tex0_rare.5_light
Unable to link program (program.static_tex0_rare.5_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.5_light
Failed linking program: program.static_tex0_rare.6_light
Unable to link program (program.static_tex0_rare.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light
Failed linking program: program.static_tex0_rare.7_light
Unable to link program (program.static_tex0_rare.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
Failed linking program: program.static_tex0_rare.8_light
Unable to link program (program.static_tex0_rare.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
Failed linking program: program.terrain.6_light
Unable to link program (program.terrain.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
Failed linking program: program.terrain.7_light
Unable to link program (program.terrain.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
Failed linking program: program.terrain.8_light
Unable to link program (program.terrain.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
Preloading builtin materials done
Setting up dotXSI Model Loader
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from PlayerFiles\players\Shadowwarriorr\windows_1366x768.txt
Loading props file PlayerFiles\players\Shadowwarriorr\windows_1366x768.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\_Event.2016-02.txt
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\_Friends.2016-02.txt
Login successful
Executing PlayerFiles\configs\default\autorun.txt
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\GL-Freedom.2016-02.txt
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\Freedom.2016-02.txt
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\Trade.2016-02.txt
Resized terrain FBOs to 1024
Now using reflection FBO (1024)
Initializing font texture for SansSerif (12). Texture Size: 128
Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:561)
at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:245)
at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1430)
at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:371)
at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:331)
at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:313)
at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1492)
at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Disabling Nagles
Execution aborted at connection 1, iteration 11925
Run time 4m, local time Sat Feb 13 00:57:27 EST 2016
Destroying game window
====== CONNECT DENIED ======
Error while authenticating the user with steam.
Any help would be appreciated.
This is what it says when it crashes:
The server denied your connection attempt for the following reason: <Error while authenticating the user with steam.>
If you need help resolving this, please visit the wurm unlimited forums.
Contents of console.log:
Time is Sat Feb 13 00:52:59 EST 2016
Running client version
=== System information ===
Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8
Loading character Shadowwarriorr
Loading config default
Loading props file PlayerFiles\configs\default\gamesettings.txt
Executing PlayerFiles\configs\default\keybindings.txt
Request internet Servers
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>>> Main thread exiting.
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Server Failed To Respond
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Server Failed To Respond
Server Failed To Respond
Server Failed To Respond
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Cancel request Internet
Request favorite Servers
Update server list
Refresh complete
Loaded pack sound.jar (null)
Loaded pack pmk.jar (null)
Loaded pack graphics.jar (null)
Loading props file PlayerFiles\players\Shadowwarriorr\playerdata_test.txt
Loading props file PlayerFiles\players\Shadowwarriorr\stats.txt
Preparing to enable console logging.
Now logging to PlayerFiles\console.Shadowwarriorr.log
=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 0
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
first_person_mode_disable_on_close_component = false
first_person_mode_disable_on_combat = false
first_person_mode_disable_on_open_component = false
first_person_mode_sensitivity = 10
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
start_dedicated_server = false
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 0
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2
Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing PlayerFiles\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 7 worker threads
Using LWJGL display 1366:768:0:0 (false)
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.
=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.16.11.8988)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 310M/PCI/SSE2
OpenGL version: 3.1 NVIDIA 189.88
OpenGL extensions:
GL_ARB_color_buffer_float
GL_ARB_copy_buffer
GL_ARB_compatibility
GL_ARB_depth_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_framebuffer_object
GL_ARB_geometry_shader4
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_bindable_uniform
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NV_vertex_buffer_unified_memory
GL_NV_shader_buffer_load
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
GLSL version: 1.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
Preloading builtin materials
Failed linking program: program.skin_tex0.6_light
Unable to link program (program.skin_tex0.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.6_light
Failed linking program: program.skin_tex0.7_light
Unable to link program (program.skin_tex0.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
Failed linking program: program.skin_tex0.8_light
Unable to link program (program.skin_tex0.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
Failed linking program post update: program.skin_tex0_rare.1_light
Unable to link program (program.skin_tex0_rare.1_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.1_light
Failed linking program post update: program.skin_tex0_rare.2_light
Unable to link program (program.skin_tex0_rare.2_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.2_light
Failed linking program post update: program.skin_tex0_rare.3_light
Unable to link program (program.skin_tex0_rare.3_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.3_light
Failed linking program post update: program.skin_tex0_rare.4_light
Unable to link program (program.skin_tex0_rare.4_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.4_light
Failed linking program post update: program.skin_tex0_rare.5_light
Unable to link program (program.skin_tex0_rare.5_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.5_light
Failed linking program: program.skin_tex0_rare.6_light
Unable to link program (program.skin_tex0_rare.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light
Failed linking program: program.skin_tex0_rare.7_light
Unable to link program (program.skin_tex0_rare.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
Failed linking program: program.skin_tex0_rare.8_light
Unable to link program (program.skin_tex0_rare.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
Failed linking program: program.static_tex0.6_light
Unable to link program (program.static_tex0.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.6_light
Failed linking program: program.static_tex0.7_light
Unable to link program (program.static_tex0.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.7_light
Failed linking program: program.static_tex0.8_light
Unable to link program (program.static_tex0.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.8_light
Failed linking program post update: program.static_tex0_rare.1_light
Unable to link program (program.static_tex0_rare.1_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.1_light
Failed linking program post update: program.static_tex0_rare.2_light
Unable to link program (program.static_tex0_rare.2_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.2_light
Failed linking program post update: program.static_tex0_rare.3_light
Unable to link program (program.static_tex0_rare.3_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.3_light
Failed linking program post update: program.static_tex0_rare.4_light
Unable to link program (program.static_tex0_rare.4_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.4_light
Failed linking program post update: program.static_tex0_rare.5_light
Unable to link program (program.static_tex0_rare.5_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.5_light
Failed linking program: program.static_tex0_rare.6_light
Unable to link program (program.static_tex0_rare.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light
Failed linking program: program.static_tex0_rare.7_light
Unable to link program (program.static_tex0_rare.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
Failed linking program: program.static_tex0_rare.8_light
Unable to link program (program.static_tex0_rare.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
Failed linking program: program.terrain.6_light
Unable to link program (program.terrain.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
Failed linking program: program.terrain.7_light
Unable to link program (program.terrain.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
Failed linking program: program.terrain.8_light
Unable to link program (program.terrain.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
Preloading builtin materials done
Setting up dotXSI Model Loader
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from PlayerFiles\players\Shadowwarriorr\windows_1366x768.txt
Loading props file PlayerFiles\players\Shadowwarriorr\windows_1366x768.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\_Event.2016-02.txt
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\_Friends.2016-02.txt
Login successful
Executing PlayerFiles\configs\default\autorun.txt
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\GL-Freedom.2016-02.txt
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\Freedom.2016-02.txt
Writing to PlayerFiles\players\Shadowwarriorr\test_logs\Trade.2016-02.txt
Resized terrain FBOs to 1024
Now using reflection FBO (1024)
Initializing font texture for SansSerif (12). Texture Size: 128
Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method)
at sun.nio.ch.SocketDispatcher.read(Unknown Source)
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.read(Unknown Source)
at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:561)
at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:245)
at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1430)
at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:371)
at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:331)
at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:313)
at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1492)
at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Disabling Nagles
Execution aborted at connection 1, iteration 11925
Run time 4m, local time Sat Feb 13 00:57:27 EST 2016
Destroying game window
====== CONNECT DENIED ======
Error while authenticating the user with steam.
Any help would be appreciated.