Loot maps. A little guide on the new treasure hunting
Dec 31, 2022 21:21:00 GMT
Wreck, elfin, and 15 more like this
Post by danky on Dec 31, 2022 21:21:00 GMT
As with all new content comes new rumors and speculation that can drive people bonkers sorting the truth out of it all.
With this guide I am going to touch a bit on the mechanics of maps. Enough that you can start hunting with information you can use to not waste all your time. Without further ado...
(Disclaimer: Some information I present may work off an assumption that Dom didn't radically change the mod or config itself. If information conflicting with what I say comes out I will adjust the guide. Information I haven't been able to fully confirm will be tinted orangered)
Finding a map
The loot maps mod replaces the randomly spawning chests in the wild you may be familiar with. Maps are created rarely when performing certain actions:
- Digging (Flattening & leveling included.)
- Mining (Flattening & leveling included.)
- Surface mining
- Foraging
- Woodcutting (Only on tree felling)
- Fishing (Need to catch an actual fish)
- Hunting (Certain mobs. No list yet)
The map's QL is determined on it's own with a new skill roll, using the primary skill such as Mining or Digging for the action that created it (exception to hunting, below)
The difficulty on this is reduced by your skill itself, as well as the tool's Quality and Rarity. The action itself has no other bearing, nor does the QL of the dirt you dug or the rock you mined.
Treasure maps found via hunting instead use your Fighting skill to reduce the difficulty, and uses the creature's Weaponless Fighting skill as the roll. Stronger creatures usually have higher weaponless fighting skill.
The QL of the map will determine the tier of loot, more info on that at the bottom.
Searching for your loot
Searching for the chest doesn't use any in game skill, but may be a test of your own skill and patience in searching.
To start locating you need to activate a compass and right click on your map to begin searching.
The timer is long, but can be reduced with Compass Quality and Rarity. When finished, the map will take around ~0.01 - 0.15 damage regardless of QL, the compass will take very, very little damage. (Reminder that compasses cannot be imped or repaired, but can be mended)
When you finish you will receive a message in your event window giving you the general direction to the treasure, like so:
(Colors are for demonstration purposes only)
The marked spot is quite some distance away ahead of you to the right.
The message has a few pieces of information (colored) that you can use to quickly determine how far you are from it, and thus how far you should move before trying again.
The distance message (in gold) gives you an estimate of how far away, in tiles, the treasure is. The following table will show you.
0 Tiles | You are practically standing on the marked spot! |
1 - 3 Tiles | The marked spot is in front of you a stone's throw away! |
4 - 5 Tiles | The marked spot is in front of you very close. |
6 - 9 Tiles | The marked spot is in front of you pretty close by. |
10 - 19 Tiles | The marked spot is in front of you fairly close by. |
20 - 49 Tiles | The marked spot is some distance away in front of you. |
50 - 199 Tiles | The marked spot is quite some distance away in front of you. |
200 - 499 Tiles | The marked spot is rather a long distance away in front of you. |
500 - 999 Tiles | The marked spot is pretty far away in front of you. |
1,000 - 1,999 Tiles | The marked spot is far away in front of you. |
2,000+ Tiles | The marked spot is very far away in front of you. |
The message will also tell you what direction from where you are facing that you need to go in. No complicated table, just a shitty MS Paint quality graphic:
Aw yeah, that's pretty bad
Using this can help you determine what way to go after reading the map. If you're not on Caza, using the online map to get a general idea of where it might be is a good step.
Treasure maps cannot land on a spot that is:
- Too close to the map border (~200 tiles or so of buffer)
- Under water, or on a lava tile
- On a deed or it's perimeter
- Too close to the Altar of Three (if you can't dig there normally it won't be there)
- In an area that is too steep (>72 dirts from corner to corner) in a 3x3 area, like on the side of a mountain. The top is fair game if it is even enough.
Once you receive the message that you are standing on top of the marked spot, activate your Shovel (or Pickaxe if on rock tile) and right click the map to Dig for Treasure!
Note: Do not Dig normally. Digging up the treasure is a separate action that does not dig up the terrain.
At this point some mobs will spawn around you and the chest, and we move on to the next section of this guide.
Loot!
Hopefully you are reading this section before digging up a chest and not during.
Once you dig up a treasure chest you have one final challenge before claiming your loot, to kill the creatures guarding it.
The creatures guarding the chest as well as the chest's loot are determined by a map's tier. A map's tier is determined by its effective quality (Which is to say, the map QL after damage adjustments. A map with 10 damage will be 10% lower in QL)
Chest tiers are split by every 10 quality levels. A 49ql map will have different loot than a 51ql map. But a 51ql map isn't very different from a 59ql map, except you can damage the 59ql one more before it effectively drops below 50ql.
The creatures guarding a chest can range from weak (wild cats, wolves, spiders, etc), medium (trolls, lava fiends, rift mobs) to difficult (Valrei mobs)
With that in mind you should generally expect:
- Maps of 0-49ql to be fairly easy mobs
- Maps of 50-69ql to be more difficult
- Maps of 70-89ql to have a few tough mobs
- Maps of 90+ql to present a challenge
Loot works the same way, but I am not going to create a comprehensive list of loot. I have no idea what Dom has allowed to spawn in the chests.
So far players have observed coins, source liquid, and usually sleep powder or gems in most chests. With chances of stuff like Trader items, tools and unfinished items (which may or may not be rare), moon metals, and more.
And that's it for now! I am cutting this off at this point and may return to refine the guide more if need be.