jarodd
Villager
Ingame Name: Jaroddempsey
Posts: 31
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Post by jarodd on Aug 11, 2023 10:47:29 GMT
I was kind of going over past events and I thought it might be a good idea to have one that encourages people to buy and sell stuff but maybe theres a component that encourages people bringing their unique wares to a big market. I was thinking something maybe during the fall festival/impalong or sometime late november or in december.
I know most of those events have plenty of market stalls but it isnt often a well advertised aspect of the event more like an afterthought. I was thinking it would be cool to have something where more people would participate if only to see the different kinds of cool stuff people like to make and not just the popular stuff either like high ql weapons and tools but niche stuff that isnt always easy to find or sell like unpopular to breed animals and random crafting ingredients.
I've been playing for about 40% of sklos existence but i can still see how the veteran players can have more money than things to spend it on while the newer players scrap around for enough silver to expand their deeds so usually most people just buy the highest ql or rare stuff but maybe we could figure out some kind of system to encourage buying wares from the newer players too so they can participate and have fun while also earning some silver (maybe raffle tickets for purchasing items from newer players for example). Especially considering the large influx of newer players we've been getting in recent weeks.
Also maybe we could do something like everyone gets 1 free salesman for the duration of the event and people who want to could purchase a couple more. This would be mainly helpful to newer players where the normal silver cost is prohibitive but also a slight help to older players who then have the free opportunity to bring their less popular wares to market.
Ofc we could also have a raffle but maybe also a contest with various categories like say weirdest item for sale or item with the best enchants for sale for example. People could then vote and the winners could get prizes.
The point of the event wouldn't necessarily be to make money it is more to have fun and enjoy all the different stuff people create while also having the side effect of making it easier to advertise and sell goods.
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Post by meredit on Aug 11, 2023 11:17:06 GMT
I have tried helping new players with monies by buying the result of their grind. Mostly bulk materials. It was going great but i don't have the time or patience to manage lists of players and deals people agreed to fulfill. At least one person used their alt to sell me stock they already had. Veteran player probably. Few people did pick up orders for tens of thousands of materials and then disappeared but the offer was already taken down from the post.
If there was an event like that, where people brought their fancy items and come with a list of things they already have prepared and can deliver there and then, it would move the market i'm sure.
Advertising buy offers on the forums for someone like me, with short attention span, forgetful and lazy, requires too much effort just to buy another 50k planks which i'm never going to use, just to help a new player.
I like the idea of going to an event, seeing a bunch of people, have a ship/wagon full of empty crates and come out of it with a lot of materials. Helping people get started in a game where many last a couple of days before moving on to something else can be a bit depressing. If however players who need money can transport it to one place and others can walk around and see what's there, might be rewarding in itself already for at least some of them to stick to the game for a while longer. Long enough fall in love with it.
I suppose this wouldn't be much different from GL or Trade chat really. The one thing that might make it work is that it would be an event so people would be given a heads-up, have the time to prepare and would be almost guaranteed to find a buyer.
That helps creating long term commercial relations between people as well. I think you should organize something like that :-)
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Post by meredit on Aug 11, 2023 11:33:07 GMT
Not editing the previous post since this is a sort of separate idea, not sure if it warrants a separate forum post because it plays in to the same idea so a separate reply might be enough.
Someone who has the patience to maintain the permissions could make a settlement with a bunch of 1x1 or 2x2 houses in a grid. We can now control the permissions on them remotely so no need to travel too much (for the settlement mayor).
Here's where it gets finnicky.
The settlement could become an "official" trading hub for bulk items. Meredit has made 10k bricks during his grind and wants to sell them but his play time is limited and he usually plays outside of peak hours. Meredit can contact the mayor of the hub and ask for manage permission on one of the small buildings. Mayor grants the permission remotely when they are online. Meredit posts a WTS advert in Trade chat and/or forums, saying that the stock is ready for collection from the hub. Jarodd finds that advert hours later, Meredit is already offline but contactable via Discord/forums and such so Jarodd sends a PM to Meredit. When he's back online, Meredit sends a potato with CoD attached for the price of the items in the storage building. When Jarodd pays the CoD fee, Meredit grants the pickup/load permission on the storage building to Jarodd. Jarodd can collect the items when he has time, those are already paid for. Once stock is collected, one of the players involved lets the mayor know that this building can be released for others.
If Meredit wants to sell multiple batches of stock at the same time, he requests manage permission on multiple buildings from the Hub's mayor.
Main issue with this solution would be having to rely on the mayor being available to give the initial permissions to the seller. Outside of that, everyone does their thing at their leisure.
Some expiry time on borrowed buildings might be in order, could keep track of that by renaming the buildings even.
This also doesn't play very well in to the WO mindset which i'm still trying to shake but things like "i'll reserve all the buildings" or "i'll remove the mayor from the permissions on this building" would be quite easy to deal with by the staff/mayor.
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Post by danky on Aug 11, 2023 12:28:40 GMT
When he's back online, Meredit sends a potato with CoD attached for the price of the items in the storage building. When Jarodd pays the CoD fee, Meredit grants the pickup/load permission on the storage building to Jarodd. Jarodd can collect the items when he has time, those are already paid for. Once stock is collected, one of the players involved lets the mayor know that this building can be released for others. If Meredit wants to sell multiple batches of stock at the same time, he requests manage permission on multiple buildings from the Hub's mayor. Main issue with this solution would be having to rely on the mayor being available to give the initial permissions to the seller. Outside of that, everyone does their thing at their leisure. By far the better way to do that would probably be for the mayor to attach a new lock to a fence gating the building, send the key to the person who reserved the building, who can then sell the key itself. Once the building is emptied just toss the lock (and key if it came back)
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Post by meredit on Aug 11, 2023 12:40:49 GMT
Yup, that would work as well, could make a bunch of locks upfront. Could skip the building all together and just do pens this way. That way pick up/load permission given to everyone would remove the headache of managing player names and the key itself could be mailed with CoD to complete the sale. Not online now but if the "Attach Lock" permission can be given to non-citizens it would allow a group of people to manage the hub (staff? alliance?). Even if it can only be given to citizens, group managing such hub could make alts with that permission for the sole purpose of maintaining the hub. Making it not having to rely on a single person being online.
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Post by danky on Aug 11, 2023 12:48:19 GMT
Pens are one way, but would require pick up and load across the deed.
Gating a building just needs pick up and load for everyone on that one. You could also make a warehouse with multiple floors with rooms.
Attach lock is a citizen only perm, not sure if building manage perms can override that, but alts would be easier
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WyvernWing
Villager
wurming
Posts: 15
Ingame Name: WyvernWing
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Post by WyvernWing on Aug 11, 2023 14:20:20 GMT
make it happen, get a group of trusted "staff" and run the place alts as citizens, they get as much management power as the mayor. only thing they wont be able to do is rename things like buildings because of "ownership" or rename animals
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Post by meredit on Aug 11, 2023 15:24:41 GMT
Going back to the original post, it could be a great place to host the market event on its own as suggested by OP as well. It could also host live auctions, We used to have similar concept auction houses in Ultima Online where the event host would take bids in local chat, auctioning off one item at a time. It was surprising how many people engaged with a staff supported auction event.
Possibly minimum value of the item would have to be established for that so that the auction host doesn't have to auction off 400 rare, waxed apples or somesuch, one at a time, spending 4 hours doing just that while nobody is bidding.
Auctions happening even once every 2 months would be a nice event calendar filler too.
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jarodd
Villager
Ingame Name: Jaroddempsey
Posts: 31
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Post by jarodd on Aug 11, 2023 15:44:31 GMT
The one thing that might make it work is that it would be an event so people would be given a heads-up, have the time to prepare and would be almost guaranteed to find a buyer. yeah this was definitely one aspect i like about it. for actual function i was thinking in addition to traders probably locked pens for all of the bigger items and animals and probably a deed like fair grounds and with enough heads up and people reporting ahead of time needed areas could be allotted/constructed/enchanted. It would be nice to collect a list of participants well in advance to maybe even encourage certain types of goods to expand the variety. That said, an area to facilitate offline trade of bulk/bigger goods would be nice for the server econ for sure. I like dankys ideas too, it could also be done by an area that (possibly temporarily) wasnt on deed too if we were just using it for an event if that would simplify lock/perms issues. Like it could have an event deed for most of the year and then the main area could be undeeded for the event time but thatd only work if people can lock fence gates off deed. I've never tried any of that so idk lol It would also need to be near the coast or access a larger waterway for people wanting to sell ships.
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WyvernWing
Villager
wurming
Posts: 15
Ingame Name: WyvernWing
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Post by WyvernWing on Aug 11, 2023 15:57:00 GMT
you can lock offdeed stuff, yes. and you can also use transporter for ships. just being nearish the sea would be enough
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taka
Elder
VIP
Member is TOO Online
Posts: 429
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Post by taka on Aug 11, 2023 19:49:18 GMT
hiya, I allow vendors and merchants / players to set up stuff like this during the fall festival! just pm Takah so we can set it up ahead of time! there are a few months yet before october but i'm already building areas I am encouraging all players to participate in a player-based market that runs for the duration of the event i am willing to work with you to allot space to set up whatever you would like to contribute! be it self-run mini-games, npc merchants, your own fun stall, or all! o7 if you would like to run your own market event, I would definitely attend! they are very fun
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