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Post by Pandacoffee on Jul 20, 2024 8:35:13 GMT
It's difficult to provide feedback on something that we don't know exactly what was tweaked. Skills seem the same overall. Perhaps providing insight into the actual changes and tweaks, even in part could help us better provide constructive feedback, as opposed to pure guesswork?
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triluch
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Posts: 25
Ingame Name: Triluch
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Post by triluch on Jul 21, 2024 13:32:04 GMT
Looking at this on some skills that I don't have leveled yet, it definitely goes up more. Not really a change on something with high, but that's exactly expected. But its definitely no worse than it was when it was turned off. And it gives some incentive to level something that is more niche, so that's nice.
As for calculating integral and calling it average gain - this is flawed approach, because you don't know how often particular power roll occurs. Those curves are not roll distributions.
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Post by sencha on Jul 21, 2024 14:04:42 GMT
As for calculating integral and calling it average gain - this is flawed approach, because you don't know how often particular power roll occurs. Those curves are not roll distributions. If you noticed, I said "it may seem that on average" etc. Roll distribution is gaussian, with parameters that vary between skills, so its impossible to average thousands of possible convolutions for precise answer. The only two approaches that have easily interpretable outcomes are: very low difficulty actions, that give gains from the right edge of the curve, and manual balancing to hit 0-power more frequently. Those two I listed. If you can give more in-depth analysis, then please do so.
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