Your right I hunt in the steppes almost everyday, but it doesnt spawn animals of any value. The only animals that seem to spawn in this area are cats and sheep. Deserts, plains and forests have all the valuable animals.
edit: Id also like to point out that most of the deeds near me are abandoned... not to mention the couple that aren't on the map.
Only 4 tiles would be water ways, the rest would be restored to steppe, and the plan is to include bridges at intervals to traverse the canal by wagon/cart/foot
Yea that's why I said blocked in. In order to get around a canal you have to locate the bridge vs. a boat tunnel that doesn't effect the natural terrian. Boat tunnels still connect waterways and don't leave huge craters in areas that people can fall into. I believe last time someone suggested lots of canals that was pointed out as well. But just a suggestion seeing how a tunnel will cause no blockage and destroy 0 roads. Might even be a easier project
2-16-2019 [22:15:40] Digging increased by 0.000008 to 100.000000
Sorry for the late arrival to this thread. I am suggesting the use of boat tunnels here as well. While canals are cool here and there in the right places, I don't think it'll look good here. I feel it will ruin the landscape of that hunting region. It seems a few players that live or travel heavily in that area are against this plan Ozgod. It's probably best to not move forward if so many are against it.
[01:55:30] <Triton> we tried for so long at south to capture that dragon, HOURS then wreck logs in and says hold my beer, walks over and dragon goes right in.
I hunt that area when I hunt and have done most of my fs has come from there. It is awesome to hunt and croc scorps many other mobs. Great area to skill up fs in. Boat tunnel does not impinge on other players and you still get water access that way. Bridge crossing are frustrating, especially in the dark. Be so unfair to have an area full of them. This area is perfect for players to hunt and yes to settle. Areas do become abandoned and then new ppl find and settle. No to canal. WE have chatted about this in game.
We cannot direct the wind, but we can adjust the sails. Dolly Parton.
Let me start off by saying that "It doesn't look good" is not a argument that people win.
If we want to talk about looks and what is right for the landscape, then let us begin with the poorly done "highway system" this server has. Many of the paved areas are sorely lacking any kind of care and look as if they have been placed just to make money. While making money is good, it boosts the economy but it doesn't do anything for the landscape that you are trying to defend now. When roads go up slopes that slow you down to walking speed, it begs the question of why this road was built here at all. Sure its nice to where you are going and what the faster way would be but that isn't wurm is it? Wurm is looking at a map and figuring out where you want to go and making it happen, its not looking at a highway and saying "Oh, I have to go that way, like everyone else." So you have already defeated yourselves in the argument of "It doesn't look good."
To quote Elfin "This area is perfect for players to hunt and yes to settle." I see where you are coming from but majority of players are not looking for a place to settle that has no natural resources. They log in and ask if there is any land along the ocean. While yes, deeds become abandoned over time the terrain does not reform to where it was before. So most of the coast line is useless. This becomes even more apparent with players that actually stayed a while longer than a few months and took time to make the land how they wanted it. With large cliffs blocking areas both on and off the roads, the landscape seems to have no priority over profit. I will say again profit is good, but you have to pick your battles. This battle seems poorly chosen with the amount "It wont look good", "Think of the hunters", "I can't see a bridge at night."
Thinking of hunters here, I can honestly say there is little to none that come out this way. "But its a steppe biome!" Okay it is, but there are several other steppe areas and if the steppes are such a high priority why are there so many guard towers cutting through them. Not to mention that in theory you would not want players settling in the steppe biome, as the more players that set up there will cut and remove the steppe as needed. Tree farms will start to form in large numbers to provide for these settlements. (Talk about reverse rain forest problems.) Then due to the tree farms the steppe animal numbers drop quite a bit due to forest areas being able to more useful animals. Thus making the argument for thinking of hunters pointless.
I wont be able to see the bridge at night. Wow, this is the probably the worst chosen point yet. First off, if you can not see at night make a lantern. They are not hard to make and from I have noticed they are almost required for a lot of the already built tunnel systems on the map. If this doesn't suite you then turn up your games brightness. (Also not hard.)
I am going to quote Elfin here again. "Bridge crossing are frustrating, especially in the dark." If they are so frustrating then why did the Genesis have to that you are force to cross to go up and down a 250 slope? If they are so bad, why is traveling to the white light require you to cross a bridge without lights on it? This kind of comment feels more like a personal problem than anything. (And looking on the map at your deed, your no stranger to making the terrain look ugly, Amberly also.)
As for Wreck saying "It seems a few players that live or travel heavily in that area are against this plan..." I can say the players that seem to be vocal about this canal are not in the area of the canal and as stated before they have steppe closer to them. Risk versus reward here doesn't make any sense. Why would someone go out of there way to travel to a far off place to do something. The time investment alone is poor case of judgement. Not to forget many of the paved areas are not traveled on, solely due to poor planning. To quote Wreck again "It's probably best to not move forward if so many are against it." The only people against this seem to be best friends who have each others back who only want what they want. I have yet to see a non-staff person comment on how this is a poor idea. (And I am sorry klarseth but you seem to be sitting the pocket of staff members. I cant count you as not being one. Not to mention you live the furthest away.) So if a vocal minority of people are going to upset, then they need to realize they cant always get what they want.
Also to put down claims that deed holders in the area wont know about the canal. They have all be sent in-game mail notifying them. At some point most them will never see because they are not active enough.
I don't live in the area or hunt in the area but deep canals look awful and do ruin cross country travel (which i do a lot of). If you have to dig and mine down as deep as you want to go then it makes far more sense to mine a tunnel canal and preserve the natural landscape. I'm sure Badgirl would advise in any way she can (she has dug many tunnels both road and boat).
"Zevren caught him by surprise and killed him. He was leaping around the room shouting 'That'll teach you to kill my grandma!"
Post by johnnypaulieii on Jul 14, 2017 10:04:26 GMT
Hi, I live in Castle Gandolfo and I'm all in for this project. Reading all these opposing comments I began to wonder if Egyptians in 1859 were also like "man this canal is going to ruin our feng shui here, could you please build like an underground tunnel 'cos our scorpios and scarabs won't be able to move around freely". Since I have started playing I have seen maybe three wagons around a bit more when Fo's avatar was roaming on the desert. So there is your "heavy traffic". This landscape is meant to be terraformed and joining these two water pools is not only an interesting project (well thought and done to include these few who travel through this baron lands) but also it will privde much needed water to Castle Gandolfo because now we have to shower in fountains. Anyways, suppose we go for it without your approval (is it needed to do large terraforming projects? if yes, then to what extence it is needed?) can we expect empty deeds on our path or misterious destruction of our work while we are offline?
Oh and also, if you decide to bring back chlidren to the game (there were the times when children were in the game) I promise I will organise child choir and the will sing a beautiful song for the opening of the canal. www.youtube.com/watch?v=HVYW59tBSc0
Since this is a sandbox server in a sandbox game everybody is allowed to build what he/she wants as long as it is in certain (common sense) boundaries (not blocking off big areas, griefing, etc...).
But since this is a big terraforming project it needs confirmation from the Admins. We don't want to have the people that work on it suddenly quit and leave a big ugly and unfinished canal behind. We just want to be sure that this project gets finished and not abandoned. Besides that there should be no issues as long as there are bridges allowing to walk from one side to another every 20-30 tiles.